Scavenger TD
Project name: Scavenger TD
Link to thread: Scavenger TD ideas page
Project description: Tower Defense that requires players to scavenge for "tower parts" in order to upgrade towers. Visit my thread for more info.
Places to fulfill:
TERRAINING: Need an expert terrainer to...
Ok, so here is my first serious attempt at a custom map. I came up with this idea after playing the 7 hr free trial for Sc2. Anyway, here are my ideas, please tell me what you think, I want as much input and ideas from the community as possible.
The title "scavenger TD" implies that you will...
Yeah I setup gray as a computer(undead) and put it in a force by itself.
numUnitSpawn is initialized as 1. I worked the spawning problem out, it works for player 1 but not for player 9
Ok i solved the problem of them moving, but that still leaves the problem of them not spawning for gray.
I think i set the slots, do you mean the Scenario > Player Properties... ?
I opened the world editor for the first time in 2 years and Im trying to re-learn everything before SC2 comes out so I can make maps for that but I am having a few simple problems that I cannot find the answer to.
First,
I am making a Tower Defense in order to get my bearings again but I can't...
how do i work the x and y button positions, this is the thing that controls the square that the skill/whatever will be in right. I never really used em but now it is sort of necessary that i use them.
when hero respawns sometimes it doesnt respawn for the right player, instead it respawns for a computer player (dg, and brown) hers my code see if u can figure it out.
Hero Respawn
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True...