Recent content by whoopwhoop

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    Condition help.

    So you want to make it happen only when a structure dies? In that case you just need to do: ((Triggering unit) is A structure) Equal to True Instead of the condition you have now.
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    How to give critical to illusions already created?

    It doesn't work because illusions aren't real units and can't use castable spells. A spellbook is technically a castable spell. I might be wrong but it's what I think. I'd suggest using a damage detection system.
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    Making a spell MPI (GUI)

    Wow, thanks this works really well! Too bad it's not as smooth as the other triggers, but this makes it looks like it's more of a struggle for the hero to pull them in. :p Thank you!
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    Making a spell MPI (GUI)

    I'll just post the map: I think I figured out what causes it. If you stop casting the spell, while its still being pushed it goes wrong. So in order to recreate it what you do is: 1. cast aerial shackles with paladin 1 2. break the shackles while its being pulled 3. cast aerial shackles with...
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    Making a spell MPI (GUI)

    Nope, doesn't fix it. :/ The ability works, but when I use it on an unit that has already been hit by the ability by an other player it moves to the location of the hero that other player has.
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    Making a spell MPI (GUI)

    If the minus isn't there it pushes the unit away instead of pulling it towards the caster. I think the problem is with the point[3] variable and the real2_SE variable, but I can't figure out what's wrong with it. EDIT: Well I guess I could always just make a separate trigger for each player...
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    Making a spell MPI (GUI)

    Alright, I changed that now, but it still doesn't work correctly. O Soul Extraction Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to (==) Soul Extraction (Demon Lord) Actions Set Unit_SE[(Player number of (Owner...
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    Making a spell MPI (GUI)

    Alright, I have a new problem now, and it's kinda about the same thing but with a different spell: One of the heroes in the map has an ability that's based on Aerial Shackles, but I made a trigger so that it also pulls the targeted unit towards the caster. When I cast it on a unit it works...
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    Making a spell MPI (GUI)

    Ahh right. I probably won't make it MUI, the map doesn't really allow people to have more than 1 hero. Thanks for helping.
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    Making a spell MPI (GUI)

    Alright, so I just tested this trigger, and it doesn't work like you said it would. But when I put Game - Display to (All players) the text: (String((Player number of (Triggering player)))) in the trigger of my spell it does however give the right number, and when I force them to cast it at...
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    Making a spell MPI (GUI)

    What's the difference? (Just asking, because I thought they did pretty much the same in this trigger)
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    Making a spell MPI (GUI)

    What... How did that even happen? I just checked the variables and there's no integer_GP variable, only integer1_GP and integer2_GP.. I fixed it and it works now. Thanks!
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    Making a spell MPI (GUI)

    EDIT: ok, last problem got fixed but now I have a new problem with a spell. One of the heroes in the map has an ability that's based on Aerial Shackles, but I made a trigger so that it also pulls the targeted unit towards the caster. When I cast it on a unit it works fine and it's MPI too...
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    Validator for when target is attacked by caster?

    The Unit Weapon Firing validator doesn't work, it removes the behavior as soon as it is applied by the effect. I tried doing it with remove behavior, but it removes the behavior as soon as it is applied too. I also think I'm doing the validator wrong. There is a validator called "Unit Compare...
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    Validator for when target is attacked by caster?

    Oh sorry. I'm still just trying out things with the Data Editor. All it does is you pick a target, it increases your movement speed and damage and makes you attack it, then after you attack it I want the movement speed and damage to go back to normal. And that's what I need the validator...
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