Recent content by WildTurkey

  1. WildTurkey

    [LUA] Basic JASS based question on creating units in LUA

    Hello, decided I'd give crack at writing something in LUA and a little trip back to memory lane on WC3 sounded like a nice idea. I'm struggling however to just replace a unit selected from a unitgroup! Would appreciate a set of eyes from the JASS guys, let me know if you spot an issue here...
  2. WildTurkey

    Environment Australia fires create plume of smoke wider than Europe as humanitarian crisis looms

    yep - smoke is a standard part of life now :/ The first day it was something crazy but it very quickly became normal. The concern is that these fires are much earlier than normal and we're just hitting our hottest/dry-est month now. Also I heard Koalas may be functionally extinct due to the...
  3. WildTurkey

    For Loop integer skipping

    Yeah I fixed it anyway and now it works fine :)
  4. WildTurkey

    Adding and Removing Abilities using robo-goblin

    So I have a morph ability for a unit using base spell robo-goblin. when spell is cast abilities are removed and replaced and set to original level of abilities. Abilities stored as array ability variables HeroAbilityX[player number] and HeroAlternateAbilityX[player number]. To detect if a unit...
  5. WildTurkey

    For Loop integer skipping

    Perfect, I just made a decent jump and knockback system so I guess Ill run something similar for this.
  6. WildTurkey

    Best way to track hero ability level

    I may have been doing this too long. That didnt even occur to me. Cheers EDIT: I remember why and it wouldnt work this way but I decided to persue an easier route
  7. WildTurkey

    For Loop integer skipping

    So I am running this omnislash inspired trigger with a simple loop a from 1-10. Sometimes it hits every number from 1-10 but most of the time it skips from 4-8 and stuff and I dont understand why or how to fix? code below Test Spell Events Unit - A unit Starts the effect of an...
  8. WildTurkey

    Best way to track hero ability level

    So I want to track ability levels of heros throughout the game. Would be easy if the hero abilities were constant each game however I am going for a construct your own hero approach. I made variables for hero ability [ability number[player number]] which are set as the abilities when player...
  9. WildTurkey

    Reflecting Damage Taken to a Target

    what would be an effective way to turn this variable off after x seconds? SacrificialPact_Active[player number of owner of casting unit]
  10. WildTurkey

    Reflecting Damage Taken to a Target

    Ill give a shot at Weeps then. Cheers Accname.
  11. WildTurkey

    Reflecting Damage Taken to a Target

    So what I am aiming for is: Unit takes damage Negate Damage Taken Deal Damage Taken to (Unit Variable) <- which would be the previously targetted unit of the spell So all damage dealt from all sources to the hero will be negated and instead dealt by the hero to the enemy we have previously...
  12. WildTurkey

    Reflecting Damage Taken to a Target

    Cant get the trigger to detect damage taken. I know it doesnt work well using event is attacked and event response damage taken but is there a way I can get this to work well. Want it to reflect damage from all sources only to a single target not to all like spiked carapace. Current code not...
  13. WildTurkey

    Basic Pathing Problem.

    Yeah that was it. Furthermore: Does the below leak? Spawn 1 1 Events Time - Every 3.00 seconds of game time Conditions Actions For each (Integer A) from 1 to 8, do (Actions) Loop - Actions If (All Conditions are True) then do (Then...
  14. WildTurkey

    Basic Pathing Problem.

    Hi guys, Spent the entire day trying to get this pathing system going on this casual map I am making for my friends to play as a group. Anyway, for some reason it just will not work and the spawned minions are getting hell confused and walking around for ages before continuing. Map URL...
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