Thanks Xmaul, I guess I'll fall back onto my backup plan.
I'll make them all Player 0 units and make them hostile towards the correct players through triggers using unit groups. Would have been nice to have the game do all that alliance work for me though.
I want them to be computer players which are allied to the player they belong to, each of the 14 players has a computer (Or non player controlled) Ally, and I want the player to only see what the units he controls see, because these minion units are just units that are friendly towards him but...
Thanks for responding X-Maul.
Would these units still be able to see and attack enemy units with a 0 radius sight range?
I'd like for the minions to be able to fight, but from what I've read online, units can't attack units they can't see.
Hello, I am new to map making and have a question regarding the following basic issue:
I have made a map with 14 human players.
Each player has two unit groups, the first unit group the player can control (His Units), and the second unit group are meant to be friendly towards the player but...