I've decided to stop my "AI"-development. I figured out that I might aswell share how far I came and what ideas I had in mind. I cannot be more specific on what is working or not nor am I asking for any help with it. If you want to continue the development feel free to do so.
I've come up with a few triggers, it still does not work as intended.
Okay, so this is the main "get target" trigger which basically tells the "kodos" (I call them "prebens") where to attack move to if they have no target.
Prebens chase target
Events
Time - Every 2.00 seconds of...
When you uninstalled warcraft 3 did you remove all the warcraft 3 related folders? Did you uninstall both games? Have you tried downloading fresh copies of warcraft 3 from you battlenet account? Have you tried installing latest patch by connecting to battlenet in game? All I could think of :)
I've ran into some difficulties as a GUI map maker. Recently I've started to work on a kodo TAG like map and now that I have started to work on the "kodo AI"/"chaser AI" I've run into some problems. I've used the same triggers as the post at the bottom of page 1 on this link. The kodos simply...
Thanks alot! I think I've got it working :-). I used Unholy Aura (Neutral Hostile), removed regen and movement speed bonus making it so that it only grants a buff that is detectable through triggers.
I was wondering if there is a way check if a unit is in combat. I have tried "unit" generates alarm equal to true with no further progress. Thanks in advance
Hi!
I've been quite unsure about this question I've had for some time now and I thought that it was time to ask for help now.
Let's say that I have this trigger
Example
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to...
I still need some help;
1: I can't find any action under "destructible" that replaces a destructible with another destructible.
2: I can't find any action that picks every destructible of a type, I can only find one that picks every destructible in a region.
I'm using the normal world editor.
Hi!
I am trying to make a trigger for a duel and I will need to put temporary pathing blockers to make sure that the players that are dueling can't run away. Which way is the smartest do, mass regions or with variables somehow. Or o you know any better way to do this? I'll be happy for every...