method SetEndEffect takes boolean b returns nothing
set .endeffect = b
method SetRange takes real range returns nothing
set .range = range
Why do you keep them here?
//Hook new instance to rotating instances
Any simple and efficient alternative other then using LineSegments to detect whether units are behind another unit?
Unit Caster :banghead: into Unit Target in his path. Something like a SetUnitPosition thing when it knocks into another unit while moving.