method SetEndEffect takes boolean b returns nothing
set .endeffect = b
endmethod
method SetRange takes real range returns nothing
set .range = range
endmethod
Why do you keep them here?
//Hook new instance to rotating instances
call d.Start()
Couldn't you...
Any simple and efficient alternative other then using LineSegments to detect whether units are behind another unit?
For example
Unit Caster :banghead: into Unit Target in his path. Something like a SetUnitPosition thing when it knocks into another unit while moving.