Recent content by Wynd

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    Yes another poll concerning my ORPG

    I'm gonna have to side with deities being gods. Wikipedia cites a deity as an "immortal being". Depending on the setting, however, this could be totally appropriate (maybe your main characters are gods themselves). If you're looking for something less powerful than a god, but still a powerful...
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    Condition - Unit of Type Within Range

    I managed to find the Count Units in Region function, and used that by checking if more than 1 unit of a specific type was in the region. Thanks for the ideas =)
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    Checking for destructable

    Actions Set destCount = 0 Destructible - Pick every destructible in (yourArea) and do (Set destCount = (destCount + 1)) Would that work? Should give a count of the destructibles in a given region. If you need to check for a specific destructible, use Pick ever dest and do multiple...
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    How to make dummy unit circle caster

    If I understand what you're asking, I don't think this is quite possible in the way you want it to happen. The problem comes in the fact that you cannot tie the created unit's movement in with your own. At best, you could run a loop that continually checked your position and redirected the...
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    Condition - Unit of Type Within Range

    I'm trying to create a condition that checks to make sure a specific type of unit is currently within a set region. I can't seem to find a way to do this, however, only to check if a specific unit (not just a type) is within the region. I'm sure I'm missing something easy here... The closest...
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    Giant Shadows in Middle of Map

    Ah hah, that was it. I must have inadvertently clicked on one of those while selecting my terrains. Thanks! :thup:
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    Checking for destructable

    There may be a more straightforward way to do what you want (and I suspect there is), but a quick solution until someone better at Jass can help you would be to count the number of destructibles in the area prior to your attempt to select one. If there are none there, obviously dt isn't going to...
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    Giant Shadows in Middle of Map

    I was trying to add some cliffs to a new map, wasn't doing anything out of the ordinary, but for some reason it began painting "out of camera bounds" areas, which are heavily shadowed. Removing the cliffs did not remove the shadows or stop the game from considering the area outside of the...
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    Condition fo Unit Being Alive

    Awesome, thanks =)
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    Condition fo Unit Being Alive

    Is there a condition to tell if a particular unit still exists? I have a trigger that begins looping some actions when a particular type of building is built, but I want the loop to stop if that building gets destroyed. I can't seem to find any way to check if it's still alive. Any ideas?
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    Organizing Unit and Upgrade IDs

    I have a couple triggers that check unit types or upgrades in their conditions. While this is easy to read in GUI: Conditions (Researched tech-type) Equal to MyUpgrade When converted to JASS, the unit or upgrade's string ID is used: if ( not ( GetResearched() == 'R001' )...
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    Help With Editing war3map.j

    Ahh well, I am still learning the syntax, so there probably are much more efficient ways to do what I need with next triggers. While I was learning, it just seemed like it would be a whole lot easier to edit the script directly (you'd think the WE would have some option to do this, but it's the...
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    Help With Editing war3map.j

    Thanks for bearing with me ;) I know these must seem like really elementary questions. I'm a fair hand at programming, so picking up JASS syntax was easy. The hard part for me has been figuring out the other tools. wc3campaigns.net is down for maintenance right now, so I can't get any of the...
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    Help With Editing war3map.j

    Well exporting works great. Not sure how to import that back in as the default script though. It appears that WE wants to use it as an attachment (though it's unclear to me where it is attached). You're right that even a complex map wouldn't rule out the editor. I just meant that there were...
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    Help With Editing war3map.j

    Thanks, I'll try that out; sounds promising. I also just noticed that JassCraft has an MPQ viewer in it. It appears you can edit the .j file directly there, though I'm getting a dll error trying to save it =(
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