Creating custom max model ... I got the basic model down to an Editable Mesh in max 2010 but the model shows up sideways when I import it into the editor.
I exported it using OBJ with default settings, and used ObjtoMdx converter.
I am following Magos' Modeling Tutorial.
What it...
Ok I have a trigger like so:
Bomb Level 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bomb 1-8
(Level of Bomb 1-8 for (Triggering unit)) Equal to 1
Actions
Set MyLocation = (Position of...
k ill try Howl of Terror like you said... Yea i really dont care for the spell to do anything except parasite the enemies.. when the bomb dies it damages/ kills units.. if they have parasite on them it spawns minions.
Ill test it out
I already have an egg that casts the spell parasite.. only problem is it only attacks one person with the spell at a time.
Egg Level 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Egg 1-8
(Level of Egg 1-8...
i need it for something like this
Egg Level 1 Destroy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Egg 1
Actions
Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 400.00 at (Position...
Hey I was thinking for a lot of the bombs I made they cast a spell on units before dying.
However A good bit of them would work if there was a buff trigger.
I know there is a
Unit- Remove, or Remove specific buff.
Is there a way to do a
Unit- Buff though?
for example...
alrighty that does work! .... But lets say one player or more is a jackarse and wants to go afk at the picking screen is there a trigger I can add that makes them auto pick after time?
Hey I'm trying to add in a Choice to chose the hero you want right now its just two (Leaving it open for more later)
I got it working so that the hero picking portion works, but its suppose to run the game starting trigger when all players pick...
Spawn All Test
Events...
This seems to work
Bomb Level 6
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bomb 1-8
(Level of Bomb 1-8 for (Triggering unit)) Equal to 6
Actions
Unit - Create 1 Blast Bomb 6 - Fire Bomb for...