i know i know, i should have just searched, but i have no idea what keywords to use.
how do make a unit change its model when it learns an ability? like when it learns it as level 1, the unit turns morphs, and morphs again when its level 2.
thanks in advance :D
like i said, most units have 2 attack or stand animations, doing what you said randomizes between them, i want it to exclusively use just one of the animations :(
what string should i use so that the caster will use its 2nd attack or 2nd stand animation exclusively while casting a spell? using "attack" would just randomly choose between all his attack animations.:(
and also, is it possible to remove any of the command buttons like "stop" so i can an...
I'm trying to make this system where when i pick up an item, i gain a skill, and everytime i use that skill, a charge of the item will be deducted, and once the item is depleted the skill is removed.
everything works fine, except when the item is depleted, the skill is still there.
what...
i meant, i dont want the skills from the items to be a target unit skill like stormbolt, sorry wrong choice of words there, but that part isnt really important, i already knwo how to that one :D
im planning to do a twisted metal map, but i encountered 2 problems.
first, is the missiles, i dont want any of the items to be targeted, so i though i use thunderclap as base ability, then create a dummy to cast the missile spell, was simple when I was making the Homing missile, which just...
tried adding the a 0.01 wait, the spell works but still no cool down. tried 0.10 secs, still same story, i got to 0.5, it cools down, but the spell no longer works :(
Im doing the a spell which is kinda like zeus' wrath from Dota, it does damage all the heroes in the map, but the problem is it also damages the caster
tell me whats wrong with this trigger.
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked unit) belongs to an...