Recent content by xXGauntletXx

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    simple boss

    Alternatively, you could give it immune magic and code spells differently. (as in, make them deal non-spell damage).
  2. X

    2 questions about creeps

    If you placed the units fairly close together, they'll be in 200 range of you when your other mob is. You will need to trigger this so that the other units are ordered to stop regularly.
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    many quest from 1 NPC

    Not to be discouraging, but you'll need to know pretty much everything in WE to make an ORPG. It's like making a mmo when all you've made before is a Hello World program.
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    How to remove a persons unit whose not playing

    change defeated to is not playing.
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    Passive Ability that reduces damage?

    Command aura with a negative value should work, though you'd have to figure out how to only apply it to that unit. I'm not able to access the world editor atm, but you might also look into attempting to use a dummy ability and making it apply an aura with the only target as self (may require...
  6. X

    Creeps are returning back =(

    Setting your guard distance to something like 20,000 should cover the entire map.
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    Trigger help please

    Actually, shouldn't you convert the substring to a real, as the facing direction is a real, not an integer?
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    whats the best method?

    You'd need to make a separate ability for each icon you want to use.
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    Modified Unit Attack Rang

    There is a way to do this through using a separate unit, similar to how dummy spells work. Copy your first unit, and edit the attack range to be different on the copy. Then you'll need to trigger the change (I'll post that trigger after this game of Angel Arena. :D) EDIT: Here's the trigger I...
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    Spawning A Unit

    Because points have a tendency to cause memory leaks and other issues.
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    Ai script problem !

    AI Scripts are used in campaigns to control your opponent(s). You shouldn't need them to play simple 2v1 or whatever comp-stomp games. The built-in scripts for computer opponents do that normally.
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    Finishing Difficulty Dialog and DifficultyTrigger applying to monsters

    Seeing that you mentioned it was ROC editor, just stick the additional if/thens in the else statement of the one before.
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    Some problem need to seek for help

    #4. Search thehelper's tutorial site. There's a multiboard on there somewhere. #2. Go to object editor, find your unit, then set it's priority.
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    Orb effect for pure damage?

    Couldn't you check to see whose attack causes the damage to be dealt? Then award that player the bounty or whatever for the kill.
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    Leave Ownership Trigger

    Add all units of type XXX instead of All units, this will help you grab buildings.
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