Yoww89
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  • Yes, conditions with return false at the end fire faster than actions. But you can't use TrigerSleepAction or a few other things you "shouldn't" use anyway. I say "shouldn't" because who really cares?? If it works go nuts. lol
    >One more question, using conditions in the filter of TriggerRegisterPlayerEvent leaks the boolexpr?
    Not that I know of, but it's been ages. Especially not in a static trigger. If you're not destroying this trigger who really cares what you use. If GetFilterUnit() and/or GetFilterPlayer() or whatever is all you need, go nuts.
    >Is it better than using a return true function and adding the condition to the proper Conditions function?
    I never did return true, I always used to put null. But I can't remember how that saga went down. I think people believed using null leaked but I proved otherwise, but it might have been specific to something... long time ago. :p

    No worries. :)
    TriggerActions leak on temporary triggers unless attached and destroyed manually, conditions don't.
    Also Conditions fire slightly faster. Not really that significant. lol
    So TriggerActions can cause memory leaks on temporary triggers. :)
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    Man, I made this account 15 years ago? Wild. :)
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    Hmm, how to summarize... Moved to the USA and got married. Became a professional software engineer and solution lead. Learning Godot for game dev. :)
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    hey tom_mai please do not archive anymore news
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    "hey tom_mai please do not archive anymore news" ----> Got it. What should we do with the "News Archive" subforum?
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    I think leave it for real old news that cannot be sorted the reason we had it in the first place was a server issue that we do not have anymore. I don't want to get rid of the archive just not put anything in it for now until we figure it out more
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    :( feels bad I can't ever get selected for any beta I sign up for. It's annoying as heck.
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