Yes, conditions with return false at the end fire faster than actions. But you can't use TrigerSleepAction or a few other things you "shouldn't" use anyway. I say "shouldn't" because who really cares?? If it works go nuts. lol
>One more question, using conditions in the filter of TriggerRegisterPlayerEvent leaks the boolexpr?
Not that I know of, but it's been ages. Especially not in a static trigger. If you're not destroying this trigger who really cares what you use. If GetFilterUnit() and/or GetFilterPlayer() or whatever is all you need, go nuts.
>Is it better than using a return true function and adding the condition to the proper Conditions function?
I never did return true, I always used to put null. But I can't remember how that saga went down. I think people believed using null leaked but I proved otherwise, but it might have been specific to something... long time ago.
No worries.
>One more question, using conditions in the filter of TriggerRegisterPlayerEvent leaks the boolexpr?
Not that I know of, but it's been ages. Especially not in a static trigger. If you're not destroying this trigger who really cares what you use. If GetFilterUnit() and/or GetFilterPlayer() or whatever is all you need, go nuts.
>Is it better than using a return true function and adding the condition to the proper Conditions function?
I never did return true, I always used to put null. But I can't remember how that saga went down. I think people believed using null leaked but I proved otherwise, but it might have been specific to something... long time ago.
No worries.