There's a problem with my computer, it wont start. I will try your idea when I get my PC fixed. How about a permanent immolation on dummies? When a unit takes damage and the damage source is dummy I will cast speed spell on them for 1 second. Like you said dummies have locust on them and I'm not...
hi, i need help on a spell i'm making. It's basically a blink which leaves a trail between the casters point and target point for x seconds. Any allied unit who walk through the trail will have increased AS and MS.
I create dummy units which have Slow Aura (Tornado) (75 AoE) but there is a...
Set Target[(Custom value of (Triggering unit))] = (Target unit of ability being cast)
I moved this to top of the first triggers actions and its working.
Enrage Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Halt
Actions
Unit - Create 1 Dummy of the Map for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing...
When your hero casts the spell create a dummy in his position, give it a drain life ability (its lightning effect is changed to Healing Wave), order it to cast drain life to target unit of your ability. Make the duration of drain life same as your buff spell. Make its casting range 999999...
Yes, didn't work.
It is closed when the distance is <= to 150. What do you mean by first time? It never works right but when the periodic trigger is first started it works right for one time. I added
Destructible - Create a Summer Tree Wall at TPoint[(Integer A)] facing (Random angle)...
I made this charge skill and it works fine. But when i cast, the hero goes to this certain point in the map. It will not charge to the target but it charges to this point. And stops when it reaches that point. Here is the trigger.
Enrage Cast
Events
Unit - A unit Starts the...
Ok. I've looked to thousands of topics but couldnt find anything really useful. My problem : I want to play a units walk animation while its sliding.
Unit - Move Unit[(Integer A)] instantly to (Point[(Integer A)] offset by 15.00 towards Angle[(Integer A)] degrees)
I'm using this action...
Deneme
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to <Your unit>
Actions
Unit Group - Pick every unit in (Random 3 units from (Units within <AoE of your skill> of (Position of (Triggering unit)))) and do (Actions)...