Loyalty
Version History
1.11% : latest version, see the attached changelog for more details.
1.1% r1 : old version, very buggy, not recommended.
1.1% : old version.
1.0% : first release
Introduction: Loyalty is an all new game which is unlike any others. We offer many unique and...
I played around with the Techtree - Units Sold but units listed there don't seem to accept Requirements, they are always available to buy for me. Requirements only worked when I tried to train units under Techtree - Unit Trained. Maybe I did something wrong :). But still, thank you very much for...
Hi denmax,
Thank you for your suggestion ! However the tricky part here is that the Shop building I'm using is a Neutral Shop (so every player can use it), that's why your method isn't applicable since it only allows the building owner to train units with a techtree requirement. Do you have...
Hi guys !
Currently I'm making a custom Neutral shop that sells one item only. Generally, all players can buy from it. However, if a player meets a specific condition, I want to prevent them from being able to buy from this shop until the condition effect wears out. So, can anyone teach me how...
Thank you all for suggestions !
Since the solution to this matter is gradually becoming something much more complicated than I thought, I decided to leave it aside at the moment since if implemented, I fear it's going to make my game a lot slower/laggy due to the constant needs of check. Thank...
Yup, let's say the condition for a fight to be considered ended is when the player's unit is not damaged in 3 seconds, what kind of trigger should I create to make it work ? I'm new to the editor so I'm quite noob, sorry :). Please show me the rope ^^.
Thank you very much for your help but it seems my problem lies elsewhere. If possible, can anyone help me with another problem ?
I would like to have my custom hero act like a peon at first (no auto attack), but when I manually attack or being attacked by someone, I want my hero to stay and...
Hi everyone,
Currently I'm working on a small trigger to set my unit classification into Peon-like whenever a non-target order is given so my unit won't start attacking automatically.
However, it turned out that the Add Classification trigger didn't work at all and my unit kept automatically...