Recent content by ZakkWylde-

  1. ZakkWylde-

    Tiles Help!

    I'm pretty sure that is why my imported texture was bugging (the part of the post I quoted in the above statement)...a long time ago...so I am happy to know this extra information.
  2. ZakkWylde-

    Mechanical Healing Potion Issue

    Thank you. sir, for the fix.
  3. ZakkWylde-

    Tiles Help!

    oh my fkin jesus i love you. +rep
  4. ZakkWylde-

    Why won't this Fade Filter for Specific Player in JASS work?

    From what I can tell, the Cinematic operations are FULL of function calls. Looking at the function in JASS (fading in and out with black mask...), it is many lines of code, most of which are other function calls that themselves are multiple lines of code. ("Red" functions, if you get to see...
  5. ZakkWylde-

    Which abilities for a tank?

    THAT IS HOW ONE SHOULD PLAY--AVOID THE TANK and kill him last. Sometimes it is not possible, especially if the tank is proactively achieving things that--if left uninhibited--result in a loss... (like pushing the f**k out of towers and rax in DotA). The tank needs to create a reason for the...
  6. ZakkWylde-

    Mechanical Healing Potion Issue

    If you want all of the items that you add to act the same way...it seems as simple as creating an item (or an item-type) array, setting each "new" item (that you decide to add) to an index of the array. Then when an item is used...check if it (or its type) is equal to anything in the array --...
  7. ZakkWylde-

    Game Time Event

    dont know if the game sees it that way... but technically, if this were the case, both games would act the same...leaving no reason for a desync...heck why not try it with a buddy and find out? xD
  8. ZakkWylde-

    How can I remove events from a trigger?

    I have asked this question before. The answer was a resounding NO :( Suffice it to say, the only way I know this is possible is destroying the trigger and then creating it (or another one) again... Pretty easy to do in JASS...I'm not quite sure what GUI offers in terms of adding actions...
  9. ZakkWylde-

    Idle Worker Icon, Auto attack.

    Why not make this 0? (In fact, using SHIFT, you can make the acquisition range negative...whatever that means--so maybe if you tried -.1, the hero wouldn't "acquire" any target, even if another unit were on top of the hero.)
  10. ZakkWylde-

    Mechanical Healing Potion Issue

    EDIT: You modified the targets of the healing potions and regeneration potions to exclude Mechanical? How is this even possible?
  11. ZakkWylde-

    Idle Worker Icon, Auto attack.

    You could probably make a trigger ... (with repercussions that I'm too tired to think through and that you may or may not be able to take care of...) I know there is some ability you can give to your hero so that it can't attack. I know it has "Orc Burrow" in it...you should try teaching the...
  12. ZakkWylde-

    Idle Worker Icon, Auto attack.

    Hmmm... This is really simple, if I understand you correctly. Go to the Object Editor, find your Hero, navigate to Combat -- Attacks Enabled (or something like that--dont have the WE in front of me) --> change this to "NONE" (it probably says Attack 1 Only, or something). That should do it...
  13. ZakkWylde-

    Check for normal attack

    Isn't there an event for "Unit takes damage" ? Check the damage type and check the unit causing the damage to make sure it is what you want... But I don't understand...what exactly do you want to "check"? Please be VERY specific. Possibly with an example.
  14. ZakkWylde-

    Why won't this Fade Filter for Specific Player in JASS work?

    When the player drops, that is because that player desyncs--you are in one game-state and Player 2 is in another (or he is simply disconnected). That is one of the problems of GetLocalPlayer() if used improperly. The tutorial I linked earlier (which it seems you might have read) should mention...
  15. ZakkWylde-

    Custom script

    WHAT IS THIS LIMIT ON +REP ABILITY!!! :mad: Thanks Luorax, for actually doing what I was too lazy to :D. So does this "save" a function call, or is it somehow IMPLIED in the native that GetTriggerPlayer() that if the Trigger wasn't a player, get the owner...(and use a function call to do...
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