I have Both Animation Backswing point and Damage point set to 0, but if you guys say 400% is limit than thats bad news, now ill just remove that unit and Add next one with faster att speed, i think that should do the trick =)
Thx a lot for help :thup:
Is Attack speed limited somewhere except in Attack - Cooldown time?
I ask this cause when i create dummy aura near unit that i want to attack faster, 1st dummy aura gives bonus speed 100% and i see difference in att speed but 2nd, 3rd, 4th and 5th aura dont increase speed more and more.
I...
First i didnt understand what world23wc3 meant but now i do and i finally get it working. I just needed to put Run trigger instead of Turn trigger On, cause if i just turn him On it wont run, but if i Run him in trigger that is supposed to activate next one it will do what it must do =D. Thx all...
Yea yea my bad. Just remove that line with footman, and you need another one for another team like this
aa
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Player Group - Pick every player in...
Yes thats my bad, but thats not what im looking for i need trigger X to run when other trigger turns that trigger X On. If i put Time - Elapsed game time it wont work, if i put Time - Every x seconds it will run the trigger many times and i just need it to run once. So i guess there is no way to...
I want trigger to run Once when turned on without time event cause i need to put in for example
all in one place
Events
Conditions
Actions
Trigger - Run (This trigger) (ignoring conditions)
Special Effect - Create a special effect at (Center of Summon B 1 <gen>)...
So you need team 1 to see that building as Neutral and team 2 to see it as Enemy?
You can do this
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Player - Make (Player((Integer...
Oh, then if you dont wana make 100 triggers just edit each units point Value to how many gold your or your opponents team will get, and Make this trigger
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Unit-type...
if your unit moves linear just put velocity like this
Floating Text - Set the velocity of (Last created floating text) to 350.00 towards 90.00 degrees
if your unit movement speed is 350 and it goes straight up it will look like txt follows him
And you put this for time Floating Text - Change...
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Player Group - Pick...
i didnt understand you very well but if you have problems with bounty, if units dont drop gold you should turn bounty ON like this
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions...