If you're going to make a TD, my suggestion is start reading through some of the posted tutorials. There are tons of tutorials on making basic TDs. Most of the editing required for a TD is fairly simplistic. Try making a scripted boss with custom abilities that are graphically demanding and...
Open the campaign map in the editor and look at how they do it. They have some campaign functions that call the drop pods and such. It's easier to just see how Blizzard did it than do it yourself. That's what I did at least.
No offense, but this map is going to fail. For 3 reasons:
1) 7v7 players is almost never going to be played enough to gain popularity. The higher the player count for a map, the less likely and harder it is to raise in popularity.
2) You're using WASD controls. Fail. WASD controls on Bnet...
Due to a scripted boss contest over on sc2mapster, I decided to accelerate the development of a boss battle in my Smash TV 2010 map and the resulting boss battle is quite stunning.
Well what I don't get is some of the current "popular" maps are terrible! There is this one open RPG which is basically nothing but open terrain, and the ability create whatever unit you want, where ever you want. I can't imagine that being a very fun game for "most" people. I think people...
They should have an option to view maps much like you could in WC3. I can see the usefulness of the Popularity, but removing the ability to see any other maps with any efficiency is just plain stupid. I seriously hope they give this an overhaul soon, or the mapping community will not be as...
That map also says that it is copying Element TD's layout and some stuff. So it's not really stealing anything, or even really trying to copy Element TD entirely. More like a weak attempt to recreate some of the features.
I publicly published my map and made a game, but in an hour now, not even a single person has joined my game. Am I doing something wrong? How do I get people to join my game? I've heard it has to do with popularity, but how does my map become popular if no one plays it?
Here is the problem I'm running into:
Unit - Any Unit dies
LocalUnitGroup = (Empty unit group) <Unit Group>
(Unit type of (Triggering unit)) == Raynor
Unit Group - For each unit...