I'm in Australia, so for me, school will be ending in about 1 week. :D
That's why I've decided to start playing an MMO again. :thup:
No free trials for Aion, as far as I'm aware.
However, I don't if I really want to play WoW. I have this strong urge to play it (feel like going Warlock), but I...
About a year ago, Age of Conan was released and one of my friends told me it was going to be awesome. So, I went it bought it. About a month later I came back to World of Warcraft.
Now, Aion is out, and there seems to be some hype about it. The only difference between last year and now is that...
Which of the following is better to use? (ignore and leaks that may exist)
Option 1
Set UnitGroup = (Units within 500.00 of Point matching this and that and this and that and this and that
Unit Group - Pick every unit in UnitGroup and do (Actions)
Loop - Actions
Do whatever...
Arcane Rush
The Hero stores all the damage from each successful attack on an enemy unit. After a certain amount of attacks, the Hero releases all damage stored, dealing a percentage of this damage to the target, causing it to get knockbacked, and also stunning it.
Level 1 - After 50...
Well, I've finished mine as well. I may as well post it here anyway.
I used Glenphir's advice on how to detect normal attacks, and I've implemented that into the spell.
I've also made a trigger where you can set what effects you want, and all the information for the spell to make it easier for...
How do you detect what type of damage has been dealt? (e.g. Normal, Hero, Spell, etc.)
For example, I was to store all the damage from only Hero-type attacks.
EDIT: Never mind, I found a solution here.
Whoa! I'm almost done! And it's MUI without leaks! (Well, as far as I know)
I just have to add in a nice special effect now.
I'm thinking about putting some type of effect on the Hero on the last attack.
So, you attack 20 times and get the special effect. You attack 1 more times (21 total)...
I'm going to start it off now, but I won't get it done tonight. However, I've got the day off tomorrow, so I'll try to finish it off then.
Phew.. that's good.
The charge would have been too much work for me.
I think you can have about 8000 units in a group. I'm not too sure on that, though.
No, do not remove units from the group.
And yes, make a condition to detect if it is a Pokemon. For each Pokemon, set Stats - Unit Classification to Ancient. Then use the condition ((Triggering unit) is An...
Okay, I might be able to do this for you.
GUI is awesome, because that's all I know.
If you really want, I can make it MUI for you. Eh, I'll do it anyway.
Also, I have a few questions.
Question 1:
When do you need this to be done by?
Because, at the end of this week, I'm going to have one...
You can't add any more armour/attack types.
I reckon the best thing to do will be to use your idea about comparing abilities between the units.
You should use something like this:
Damage detection setup I
Events
Map initialization
Conditions
Actions
Set...
Why don't I learn JASS?
-I am in Year 12 at the moment, and will be having my end-of-year exams in about 3 weeks
-It takes too long
-Starcraft II is going to be released soon and it may (although I don't know for sure) take away lots of people from Warcraft 3, which may mean there won't be...
Thanks, but that isn't what I was looking for.
Anyway, I managed to do it myself:
SPELL Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to SPELL
Actions
Set caster_point = (Position of (Triggering unit))...