Recent content by zzyzxroad

  1. Z

    Random towers for builder?

    Late reply. I finally have it working. First I had to add ALL the towers to my builder. I used a trigger to make these towers unavailable. Then I used your examples to write the rest to add 11 various towers for him to be able to be built.
  2. Z

    Random towers for builder?

    Well it's been a loooong time. Thought i would give it a try, and still no-go. I uploaded the test map. It's a TD just so I don't have to do all the Terrain and spawns. Maybe someone can take a look and see where the hell I might be going wrong. Thanks.
  3. Z

    building stops at 100%, but not complete

    I havn't had much time to play with it, but the time I've had hasn't been successful. I think I will make sure my triggers shown above work before trying to inject them into my existing map. Maybe if they work properly, they will also allow the rest of the map to work. Will let you know how it...
  4. Z

    building stops at 100%, but not complete

    Hi guys. so Interger A is actually the RACE. So instead of making 15 triggers for 15 races, I use Interger A to condense 15 triggers to 1. This trigger has worked flawlessly until this week. I will also try putting the action without the if, ands, or buts. :D @Daemon, will also make sure I...
  5. Z

    building stops at 100%, but not complete

    So I decided to start of at the last map saved before adding the extra triggers, and the game works fine. As soon as I add these triggers, the building wontt build: Test these towers Events Unit - A unit Finishes training a unit Conditions (Unit-type of (Trained unit))...
  6. Z

    building stops at 100%, but not complete

    Yeah I know. The worker can't do anything to it since the building is not there, only the ground of the building
  7. Z

    building stops at 100%, but not complete

    It can be clicked. I can use the mouse to make a "rectangle" around the building to highlight it. Then I get a quick sound as if it's being built, but sits at 100%
  8. Z

    building stops at 100%, but not complete

    No. I havn't touched any units. But is it possible to have changed him thru triggers? Can I use a trigger to make sure he stays as the type he is supposed to be?
  9. Z

    building stops at 100%, but not complete

    I feel pretty dumb asking this, as I know I had this problem years ago. I just cant find the answer for it. The building shows as 100 percent, but its actually not built, and all that is showing is the ground underneath. This trigger worked fine up until today when I was doing other...
  10. Z

    Random towers for builder?

    But yours was easier to understand, especially since I am getting back into after 3 years away. :D Thanks. Will try it after work. EDIT: Ok, so I have been trying to set up these towers as you guys are describing, and it is not quite working. How can I set up a tower as an ABILITY, when it...
  11. Z

    Random towers for builder?

    Thanks for the replies. I will have to mull over the answers to see if any are possible, and if I can figure it out in WE. ;) (Havnt coded in years) What I am doing, is creating a random race from several existing races. I want the triggers to pull the towers from those existing races randomly...
  12. Z

    Random towers for builder?

    I was wondering if it was possible that a builder does't just have the same towers, but if it could be coded that the builder would receive a couple of towers randomly. So if there were basic, normal and advanced towers: A B C D E (Basic) F G H I J (Normal) K L M N O (Advanced) He...
  13. Z

    How to make ground txture bigger than tower

    Ahhh .....MINT! So simple. Thanks alot.
  14. Z

    How to make ground txture bigger than tower

    One tower uses one block of ground. But there are some towers that use an extra block all tha way around, so it uses basically 9 blocks of unbuildable area. Where in the editor can I change the ground build size? I hope someone understands what the heck I am looking for.
  15. Z

    Compile errors all of a sudden.WEU corrupted my code?

    jas error:expected a name call AdjustPlayerStateBJ( GetItemGoldCostById(GetItemTypeId(GetManipulatedItem())), GetOwningPlayer(GetTriggerUnit()), PLAYER_STATE_RESOURCE_GOLD ) here is the corresponding GUI: Player - Add (Gold cost of (Item-type of (Item being manipulated))) to (Owner of...
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