Casting abilities while sliding

DummyUnit

New Member
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1
I need to know the spells which you can cast while you slide. These spells have no casting time and animation. So far i have used fan of knives, berserk, divine shield and windwalk.
If anyone can let me know of any others would be appreciated :thup:
Thanks
 

DummyUnit

New Member
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1
well i used avatar and when i cast the spell it works fine, but when u move the hero after casting the spell, your hero goes all wierd :nuts: He starts running around in circles and you cant control him!!!
 

Nexor

...
Reaction score
74
If you are using the GUI action to move the hero/unit you will be able only to cast instant spells, like avatar, windwalk, immolation, berserk etc.
But there is an action (it's actually 2 actions) that will set the unit's X and Y cooridantes, and you will be able to cast spells because it won't cancel the animation of the unit.
 

roXplosive

New Member
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15
I'm not sure if it helps but most item spells don't require casting animation . I know from dota that sheepstick doesn't require any animation to be used .
 

Sartan

New Member
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23
I'm not sure if it helps but most item spells don't require casting animation . I know from dota that sheepstick doesn't require any animation to be used .

isn't it cuz all abilitys in items igonre casting animation? :O
 

Romek

Super Moderator
Reaction score
963
Trigger:
  • set SomeUnit = (The unit to slide)
    • set SomeLocation = (The point the unit should move to)
    • Custom Script: call SetUnitX(udg_SomeUnit, GetLocationX(udg_SomeLocation))
    • Custom Script: call SetUnitY(udg_SomeUnit, GetLocationY(udg_SomeLocation))

No locals. GUI locals fail.

With this, the units orders will not be interrupted when it slides. This also means that it'll be able to move 'against' the slide. :p
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
however if you want custom abilitys which do not require target i got about hundreds and even more:

channel
channel
channel
channel
channel
...
 

Charapanga

New Member
Reaction score
46
ANY spell can be used while sliding just change unit animation speeds in the object editor to 0.00 or 0.01
 
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