Important WoW Hunter Skills

Leazy

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Hello! I'm working on a WoW arena map and I'm currently making the hunter. Each class will have 11 skills and the hunter currently got:

Hunter's Mark, Arcane Shot, Serpent Sting, Concussive Shot and Multi-Shot. I'm going to implement Aspect of the Cheetah, Freezing Trap and a summon pet skill.

Now I ask you guys, what else skills do you think a hunter needs? I don't want to add any melee skills, because the hunter model only got ranged animations and I don't want it to look bad. +rep if you tip me with a skill I will use.
 

NullCurrent

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What about like immolation trap, and you can always put in the new shot skills such as "chimera shot", or "explosive shot", or "wylvern shot"
 

Leazy

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Na, another trap seams pretty boring and yeah, I could add more shots but 4 shots is enough as for now. I'm not looking for anything I already got.
 

Charapanga

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How about hunter-activated pet skills? Intimidation, beastial wrath?
If not that you can go with a merged aspects ability (Hawk/monkey/cheetah/pack/dragonhawk)
If even that doesn't suite you, you can do with some passives from talent trees like Lock and load
 

Zurtrogx

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You could have some passive abilities like:
Piercings Shots "Your critically Aimed, Steady, Chimera shots cause the target to bleed for 10% of the damage over 8 seconds"
But, you could make it so that it is all ranged spells, and that it's a 30% chance to activate instead of on criticals.

And, even though you don't want melee attacks, you could have something like Conterattack "A strike that becomes activate after parrying an opponents attack. This attack deals X damage and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried".
However, you could change so when on 1% chance each time the hunter is attacked, the Hunter sort of does a side step (dodging the attack) and shoots the enemy, causing them to be knocked back slightly.

Oh, and there's another ability I saw once (I don't play as a Hunter) where the Hunter sort-of jumped backwards? That could be useful as well.
EDIT: Ah! Disengage! Credit to deebee.
 

Dirac

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Some abilities to keep the enemies away are very useful as:
Wing Clip
Scatter Shot
Frost Trap

Others for making some extra dmg
Aim Shot
Poisoned Sting

Others to catch fleeing enemies:
Concussive shot
Freezing Trap
 

Leazy

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Thanks for the suggestions! I would like to keep from adding passives from talent trees since the other classes doesn't have it. However, as for now I'm going to implement Disengage and Scatter Shot. +rep to those who first mentioned them.
 
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