special effect loss - item

Kyux

Active Member
Reaction score
3
hey, im making a trigger, to add a special effect if a unit has an item, and only if the unit doesn't have a certain buff. the problem is, i want the effect to dissapear when the item is lost. how can i do this?
 

SuperSoldier

New Member
Reaction score
10
My bad, didn't read it right, recreating it...

Init the HashTable
Trigger:
  • Hash
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Hashtable - Create a hashtable
      • Set Hash = (Last created hashtable)

Pick up the item
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Claws of Attack +15
    • Actions
      • Special Effect - Create a special effect attached to the (hand + right) of (Hero manipulating item) using Abilities\Weapons\Arrow\ArrowMissile.mdl
      • Hashtable - Save Handle Of(Last created special effect) as 0 of (Key (Hero manipulating item)) in Hash

Drop the item
Trigger:
  • Untitled Trigger 002
    • Events
      • Unit - A unit Loses an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Claws of Attack +15
    • Actions
      • Special Effect - Destroy (Load 0 of (Key (Hero manipulating item)) in Hash)


Sounded like that was all you needed, and that you already had the rest of it, so there you go.
 

NindoOne

TH.net Regular
Reaction score
17
Just add a custom "Armor Bonus" ability with +0 armor and a special effect attached to the "hand, right"... Won't need any triggering....
 

SuperSoldier

New Member
Reaction score
10
Just add a custom "Armor Bonus" ability with +0 armor and a special effect attached to the "hand, right"... Won't need any triggering....

He said he was adding the special effect if the unit didn't have a certain buff, so that wouldn't work.
 

Kyux

Active Member
Reaction score
3
where do i find all of those actions in the last 2 triggers? and will the Special effect go away if the unit has a buff, and come back once it's gone?
 

Laiev

Hey Listen!!
Reaction score
188
where do i find all of those actions in the last 2 triggers? and will the Special effect go away if the unit has a buff, and come back once it's gone?

ya..

and all these function is HASHTABLES...

now all things use hashtables functions... special effect, units, points... etc...etc...etc...

but if you use newgen you can't do that... cuz newgen is bugged lol about hashtable
 

Kyux

Active Member
Reaction score
3
ok... i still odnt get it, but ima give it a go now : P

also, how do i make it work for 6 different items? what triggers do i copy/paste/alter???

tried it. can't even find the first action....
 

Laiev

Hey Listen!!
Reaction score
188
is Special effect Oo
no problem about it...

when you find Special Effect ACTIONS in editor.. just change the part what can be edited to hashtable (no matter what editor you use, will be some hashtable function in startup..)
 
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