90% of Custom Games unplayable due to lag.

INCINERATE

New Member
Reaction score
12
this applies to more than just "custom games" cause its happening in every game type, including solo.. its a bnet issue, and there's a notice saying they are working on it.
 

DarkRevenant

Mad Scientist
Reaction score
13
I'll repeat what I said on hive.

The lagging out is a symptom of an even greater problem: Blizzard hosts everything.

I know why Blizzard hosts all of the melee games. I can understand why Blizzard would like to make sure nobody is playing premium maps locally or using custom servers. But they pulled it off miserably. The battle.net service should be a client to the host of each custom game that monitors the proceeds. They could even make the client be a requirement for the game to continue, but that would only require a periodic encrypted message to and fro, which doesn't really add any lag.

But they chose to host every damned game on the network. Obviously, this is going to cause a lot of problems for some people, since the reliability of the online play will be completely out of the players' control. In fact, almost every part of it will be out of the players'/host's control.

Combine this with the absolutely terrible custom game UI, and you've got yourself a nightmare.
 

BANANAMAN

Resident Star Battle Expert.
Reaction score
150
Also to the Opening Post.

100% of all Games are unplayable to some people.

Seriously I want to move up gold not move down it without being able to at least defend myself.
 

Ice Bane

Member
Reaction score
5
I don't think we should worry, they'll fix it.

They could establish three battle.nets.. They got that much money! Comon, its blizz we're talking about!
 
Reaction score
54
Quite trivial though. Doesn't take much to roll down a few more servers. Hosting a SC2 game doesn't seem much more intensive than updating the game state for a WoW player.
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
Reaction score
67
in any case of real-time gameplay, low lags are highly desired.

Either way, given Blizz is all too control-keen on hosting about every single multiplayer match themselves, I could actually expect them to make some investments in more and faster servers, given the huge earnings they are about to make. Gee, there should be one hell of a fibre-cabled high-performance server around every other corner to ensure premium-price-paying SC2 players low latencies and best possible multiplayer gaming. :D
 
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