DotA Item System

Mr_Bean355

Member
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Hello people,

I am wondering if it is possible, with the GUI, to make my item system similar to DotA's, in the way that if you pick up the last item for a recipe, but your inventory is full, it will assemble the item and not say "Inventory us full".

Is there a way to do this with triggers? Thanks for any help!

Mr_Bean
 

jackall

You can change this now in User CP.
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probably so if the trigger checks whether or not the targeted item is part of a recipe for which you have all the necessary items
 

Jedi

New Member
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It is possible with GUI, dota shops sells units, so it doesn't matter your inventory is full or not.
 

HeX.16

Isn't Trollin You Right Now
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It is possible with GUI, dota shops sells units, so it doesn't matter your inventory is full or not.

How sure are you its units? that seems like a stupid idea and im sure is not the case.

I would rather use tomes, which are used as you purchase it allowing you still to check which item was bought.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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612
I would rather use tomes, which are used as you purchase it allowing you still to check which item was bought.

That's what I would do too. For some reason creating a unit causes my world editor to lag a bit, but creating items doesn't have this problem, so for me it would be much more convenient.
 

HeX.16

Isn't Trollin You Right Now
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131
That's what I would do too. For some reason creating a unit causes my world editor to lag a bit, but creating items doesn't have this problem, so for me it would be much more convenient.
Go to Window then turn off brush list.

If you meant making a unit IN the WORLD EDITOR.
Units ingame shouldnt make any lag but all the triggers for every item would be stupid.
 

Mr_Bean355

Member
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I would rather use tomes, which are used as you purchase it allowing you still to check which item was bought.

I don't fully understand how that would work. For example, you have the following items:
Healing Salve
Clarity Potion
Scroll of Teleportation
Boots of Speed
Gloves of Haste
Broadsword


How can you make it so that when you pick up a Belt of Giant Strength, Power Treads will be formed in the inventory without having to drop your Healing Salve, for example?
 

13lade619

is now a game developer :)
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400
And what makes you qualified to label it as "a stupid idea"?

The idea is brilliant, albeit very redundant and hard to implement.

DotA's item system is built upon having duplicates of the actual 'Item'
ranging from its Shop Icon, Scroll Item, Disabled Item, Dummy Unit, etc.
 

Jedi

New Member
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63
How sure are you its units? that seems like a stupid idea and im sure is not the case.

I would rather use tomes, which are used as you purchase it allowing you still to check which item was bought.

I started the game and left the game, looked to unit score.
I started the game, bought a few items and left the game, looked to unit score again.
 

dianamod27

Member
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How can you make it so that when you pick up a Belt of Giant Strength, Power Treads will be formed in the inventory without having to drop your Healing Salve, for example?

I don't play DotA, are you sure it works when you pick up the last ingredient from the ground, too? Because if it only works when buying the last ingredient from the shop, it is definitely solved via units, i.e. you buy a dummy unit and then a trigger gives you the item specified in the recipe.
 

NeuroToxin

New Member
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46
Heres what happens.
Trigger:
  • Recipe
    • Events
    • Unit - A Unit sells an item
    • Conditions
    • Actions
    • if - Conditions
    • For each integer (A) from 1 to TotalItems do Actions
    • Loop - Actions
    • if (Sold Item[Integer A]) == Item[IntegerA]
    • Then - Actions
    • For each integer (B) from 1 to TotalItems do Actions
    • Loop - Actions
    • For each integer (A) from 1 to 6 do Actions
    • Loop - Actions
    • If (Item in slot [Integer A]) == Item[Integer B] and Etc. Etc.


If you wish, I can do this in vJass, which will be a lot easier and more configurable.
 

akuzaid93

New Member
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3
okay, I agree with that. but having to much lines in one trigger will make your computer slower.
but still, he must use when item acquires item of type bla bla. so my suggestion will works.
 

Mr_Bean355

Member
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10
I don't play DotA, are you sure it works when you pick up the last ingredient from the ground, too? Because if it only works when buying the last ingredient from the shop, it is definitely solved via units, i.e. you buy a dummy unit and then a trigger gives you the item specified in the recipe.

When your inventory is full and you either buy the last item or pick it up, it doesn't assemble it. I tried this:
Player 1 types -test as an exact match
Then: create belt of giant strength for Hero[1]


If your inventory is full and you CREATE an item for your hero, the item will not combine into the recipe, but it will be created at the hero's feet.

If you wish, I can do this in vJass, which will be a lot easier and more configurable.

No thanks, don't worry about that.

The recipe should be automatically used and can be perished.
Nothing less nothing more.

But what if you buy the recipe and you need 1 more item? Then the recipe disappears?
 
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