DotA: Knight Davion [Help needed]

thabomb94

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Well i did most of the work
but i like things perfected
and i kinda suck at perfecting things on my own
so umm
can someone like download it, try it
fix it, reupload it, or tell me what i can do?

some triggers for mob spawning aren't working
some hero abilities have problems with either the pic when skipping a lvl, or the info writtten on it
davion not passing lvl 5...
here's all u need to know about this guy: linkhttp://www.playdota.com/heroes/dragon-knight#skill169


thanks everyone
The latest version of the map is posted here:
 

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  • knight davion.w3x
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-OverpoweR-

Member
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hey :) ,as for your hero not passing level 5, look under Gameplay Constants and find Hero XP Gained - Creep Reduction Table, set that just to 1 Integer,like 100 or 200 [ Exp gained per kill ] and it will be alright, as for your mob spawn triggers, Mob lvl 2,Mob lvl 3 and Mob lvl 4 Triggers should have no Events at all,as you've set it Event - Map initialization, remove that, since your Mobs trigger enables Mob lvl 2 Trigger, than Mob 2 enables Mob 3 and Mob 3 enables Mob 4, so no events required for those.... I also noticed your Ability Dragon Blood is missing the tooltips:

Text - Tooltip - Learn
Level 1 - Text - Tooltip - Normal
Level 2 - Text - Tooltip - Normal
Level 3 - Text - Tooltip - Normal
Level 4 - Text - Tooltip - Normal
Level 1 - Text - Tooltip - Normal - Extended
Level 2 - Text - Tooltip - Normal - Extended
Level 3 - Text - Tooltip - Normal - Extended
Level 4 - Text - Tooltip - Normal - Extended

Fill in those so that your ability can appear properly in-game.... i dont know thats all from me :) , hope i helped you a bit.

EDIT: None of your abilities have the tooltips i mentioned above,so make sure to fill em in for all of your abilities.

On your triggers, dont use Action Trigger - Turn On <Trigger> , but Trigger - Run <Trigger> .
 

thabomb94

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:D
Thanks alot man
ill fix some of those bugs
btw, about the gameplay constants and fixing the integers, i tried adding one for each lvl
he still stopped at lvl 5
thx again :D
 

thabomb94

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ok, fixed a few things
still to be fixed: Elder Dragon Form ability (causing game to crash when activated)
dragon blood's aura to be fixed
and some texts to be fixed
i think rest is gd
 

Attachments

  • knight davion.w3x
    24.7 KB · Views: 301

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
612
I found the problem: Your Dragon Knight has to morph into another Hero; not just any normal unit. Also, remember to add an "r" after the end of |cffffcc00| text-tags.
 

GFreak45

I didnt slap you, i high 5'd your face.
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130
he isnt reaching past level 5 because ur using neutral hostile and your gameplay constants set it to max out at level 5, dwindling experience from neutral by 10% per level starting at 50% from level 1
 

thabomb94

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ok thanks about the morphing thing
ill try and fix it
and btw i fixed the lvling thing
so anyways ill get some work on it, and re-post the update

EDIT: here's the update, a few things fixed
almost done with davion
just gotta get Dragon_Blood ability perfected
 

Attachments

  • knight davion.w3x
    26.5 KB · Views: 260
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