GFreak45
I didnt slap you, i high 5'd your face.
- Reaction score
- 130
I am making an old school wc3 windwalk ability, and im having some problems, the ability is on the unit, the button is visible but when i cast it nothing happens
heres what i have so far:
heres what i have so far:
Trigger:
- Wind Walk (Ability)
- Behaviors
- Wind Walk (Buff)
- Applies invisibility, move speed bonus, changes the movement plane of the unit to stop collision, and passive unit state
- Wind Walk (Time/Damage Check)
- Final Effect: Wind Walk (Removal) to remove the Wind Walk (Buff) behavior with a duration of 30 seconds and a validator as follows
- Validators
- -> requires the unit does not attack
- Wind Walk (Buff)
- Buttons
- Wind Walk (Button)
- Added the ability to a zergling and attached the button to bottom left (after removing default ability buttons) made the button type Ability and the ability attached Wind Walk
- Wind Walk (Button)
- Effects
- Wind Walk (Apply Buff)
- Instant Effect -> applies Wind Walk (Buff) to the casting unit
- Wind Walk (Apply Time/Damage Check)
- Instant Effect -> applies Wind Walk (Time/Damage Check) to the casting unit
- Wind Walk (Removal)
- Final Effect of the Time/Damage Check that removes the Wind Walk (Buff) attribute behavior
- Wind Walk (Apply Buff)
- Behaviors