Rhymer
You can change this now in User CP.
- Reaction score
- 64
Ah, I rather enjoy the new layout. Of course, it might not be all that new.
So, returning to the excitement of WE after quite some years, I'm a bit rusty. I'd love to get just a bit of help in order to shake up my memory. I've run into two small issues with my newest map.
1: Making a specific ability. The caster's attacks gain a Bash chance for a limited time. The way I've done this now feels a bit.. inefficient. The hero has a dummy ability based on Roar. A trigger then checks every attacking unit for a buff before creating a dummy unit and ordering it to Storm Bolt the victim. I'm not sure, but this feels overly complicated. Anyone has another way to do something like this?
2: I'm also not sure the trigger is MUI. Honestly, I'm not quite sure what makes a trigger non-MUI in the first place. I checked for tutorials on the matter, but could only find ones relating to the wait action. Is this the only thing that can make a trigger non-MUI?
2(edit): Ok, I just realized I don't need it to be MUI, it only has to be MPI. Does this mean I can just make every variable used in the trigger an array. Index would be player number, yes?
Thanks in advance;
/Rhymer
So, returning to the excitement of WE after quite some years, I'm a bit rusty. I'd love to get just a bit of help in order to shake up my memory. I've run into two small issues with my newest map.
1: Making a specific ability. The caster's attacks gain a Bash chance for a limited time. The way I've done this now feels a bit.. inefficient. The hero has a dummy ability based on Roar. A trigger then checks every attacking unit for a buff before creating a dummy unit and ordering it to Storm Bolt the victim. I'm not sure, but this feels overly complicated. Anyone has another way to do something like this?
2(edit): Ok, I just realized I don't need it to be MUI, it only has to be MPI. Does this mean I can just make every variable used in the trigger an array. Index would be player number, yes?
Thanks in advance;
/Rhymer