MPI Waveform

Dameon

"All the power in the world resides in the eyes"
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Just set the variables to arrays then use owner of triggering unit when setting them and it will be MPI, the triggering unit and all should follow through to the 2nd trigger.

Use an FEIA 1-# of players to check if the wf_check is = false as a condition in the end trigger
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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Made this once. You can modify it as you wish.
 

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Rhymer

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Many thanks to the both of you.

Use an FEIA 1-# of players to check if the wf_check is = false as a condition in the end trigger

I'm slightly confused by this. I'm afraid I don't know what you mean. Is the second trigger the end trigger? And, sorry, but what is an FEIA?

Thanks again;
/Rhymer
 

Dameon

"All the power in the world resides in the eyes"
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FEIA= For Each Integer A
the second trigger is the one that runs every .02 secs.
So basically
for each integer a 1 through total number of players
if wf_check(player number of picked player) equal to false then
Do actions of 2nd trigger (periodic trigger)
 

Rhymer

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Ah, thanks for clarifying.

I think I've got it now, but I can't seem to test it. When I try to enable the first trigger, I get an Invalid Argument Type (unit) Error. It's at this line:

call EnableTrigger( gg_trg_Wave_Form_Action )

It seems to be the only piece missing, and I can't figure out the problem. I've tried re-selecting the trigger to be turned on, and it doesn't seem to work with any other trigger either. The second waveform trigger compiled without issues.
 
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