Getting Back to making Maps. Thanks for your help. 2014

garet10

Active Member
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1) How do you lower a building into the ground?
2) When you enter a Region square how can you make a screen so it only shows inside the building?
3) How does Item combinations work? item 3 + item 2 = item 5
4) Can you stack items?
5) How do create quests?
 

Accname

2D-Graphics enthusiast
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1) Impossible. Only works with doodads if you hold down ctrl and then press page up / down.

2) You want to set the camera bounding box. Function is "Camera - Set Camera Bounds"

3) Triggers. Theres probably plenty of tutorials about this in the tutorials sub-forum.

4) See 3), same answer.
 

garet10

Active Member
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alright thanks I'll give them a try. Now from 1) I could use a Doodad and change it into the Building Image? then lower it below? maybe :rolleyes:
 

garet10

Active Member
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I have another, How you get the wolf that got killed back to the spot where you found it? not like 5 feet over. Or I can make a Region square and spawn one wolf and till that wolf dies don't spawn another. I like to have it in one spot.
 

Xialian

Member
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Well, the easiest solution is probably to mark the wolf with a unit variable and put a region on it. When the wolf dies, spawn a new wolf in the region and mark the new wolf for the unit variable, if you want them to keep respawning.
 

garet10

Active Member
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How do you make this unit variable thing? I don't know how you would make the Trigger.
I have unit dies, I put the Name and type Unit & Value none? How do you make the trigger to make it work?
 

garet10

Active Member
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Would you use a different map, like make a new map for Inside the buildings?
 

garet10

Active Member
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Alright I read that stuff but No help on How to create the Spawn. I made a few regions on the map, I want 1 wolf to spawn in each one, and only one till it dies then re-spawn after 30 seconds?
 

Xialian

Member
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Pick each wolf in a Unit Array and make a trigger detecting which one dies, and then set a wait or anything of that description of 30 seconds and then create a new one. Remember to mark newly spawned wolf.
 

garet10

Active Member
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I don't know where the option of Unit Array is. I a making a different Trigger I just put wolves on the map and when they die they just respawn after 30 secs.
 

monoVertex

I'm back!
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Is it possible to put a delay in the resurrection spell? (Tauren's hero, ankh of resurrection, etc)

If yes, then just give that spell with delay, no mana cost and no cooldown to the wolf.
 

death_knight

Dark is the heart of a corrupted man.
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Well if you want them to be hostile if and only if they get attacked first, then my best guess would be to do tat with triggers
 

garet10

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If I run from the unit how do you make goes back to Neutral? How do you mess with the range they chase you till they return? The map I am making is like World of Warcraft.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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I don't know what the WoW system is like, so some more details would be good. As for the return distance, that would be either Creeps - Guard Distance or Guard Return Distance under Advanced > Gameplay Constants. But the units won't return to neutral state that way, unless you force them to sleep or something. A periodic Sleep spell on the creeps could be another method.
 

garet10

Active Member
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A unit Is attacked -> Change owner of Attacked Unit to Neutral Hostile?
What about using this one he posted and when I go out of range then it goes back to Neutral. Like *Player stops attacking unit change unit to Neutral?*?
 

garet10

Active Member
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But this is not a big deal since all Northshire mobs only are Neutral. The ones around Elwynn Forest are Hostile.
 
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