Resource Cap?

Dave312

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I only way I know how to do this would be with a trigger:
Trigger:
  • P01 Mineral Cap
    • Events
      • Player - Player 1 Minerals changes
    • Local Variables
    • Conditions
      • (Player (Triggering player) Minerals) > 1000
    • Actions
      • Player - Modify player 1 Minerals: Set To 1000

You will need to create 1 trigger per player and per resource.
 

Siretu

Starcraft 2 Editor Moderator
Reaction score
293
Couldn't you change the action to (Triggering Player) and then put all the different players events in the same trigger? That way you could get away with only one trigger per resource.
 
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