It is not something that I have tried doing, but as far as I am aware, you need to be able to open the map in the SC2 Editor so it would need to be unprotected.
Depends on what you want to do. Do you want to take a map, translate it and publish it again (maybe on another server)? Or do you want to help the map creator with his consent to create an official translation (which can be in the same map and it will just show for people using another language).
What you can do is ask the creator to extract the game text for you. You'll get a file with lots of values like Abil/12813/18="This is a tooltip" or such. Then you can translate it and put it back in.
If you don't have the creator's consent to translate it and republish it, it's probably still possible but we can't help you since we don't support map deprotection (See SC2 forum rules)
Well, I'm not planning to translate myself. I just wanted to know if an unprotected map is required for map translation or not. If you can translate it without unprotecting then it's fine.
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some