Changing pathinging blockers...?

duderock101

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This isn't very easy to explain. You all know pathing blockers, i heard there was a way for them to instead of blocking your path they allowed you to walk along it. Say you had a peir and you put it on the sea then you put some of these edited pathing markers on it then it allowed your units to walk along that peir. Is there a way to do this? I tried to explain it as best as possible...
 

Furberg

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You could make ramps/bridges and then remove the model. I have made same thread once i think.
 

duderock101

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No, i have seen on one of the maps that my friend made for me that there was a pathing block like thing that allowed you to move units over blocked areas. :(
 

MurderMode

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you will need to create a rect around the pathing blockers and then do a trigger with an action like this to kill them -

Code:
    Actions
        Destructible - Pick every destructible in Rect 000 <gen> and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Destructible-type of (Picked destructible)) Equal to Pathing Blocker (Ground)
                    Then - Actions
                        Destructible - Kill (Picked destructible)
                    Else - Actions

...So that's the action to kill the pathing blockers, which makes it possible to walk over the bridge. When you want to stop people walking over the bridge, you use the same actions except instead of killing the pathing blockers, you ressurect them.

EDIT - oh i read that wrong. no what you want to do is open the doodad/destructable editor and change the stat 'pathing - walkable' to true, and then your units can walk on it. Then if it is in water you put pathing blockers around the pier's sides so the unit can't just walk off the edge of it. The pathing blockers are just for blocking paths, I don't know of any magic pathing anti-blockers lol ;P
 
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