Camera height?

R@i_no_Wyrm

New Member
Reaction score
43
Erm... I tried to make an FPS camera and sometimes the camera will pierce trough the terrain... in order to fix the "bug", i tried to use the function "camera - change camera height".
So my questions are :
1.) what is a camera height?
2.) What is Camera Z source? Is it related to camera height?

This is my trigger so far... can somebody explain or help to improve this FPS system?
Code:
Camera Set Copy
    Events
        Time - Every 0.05 seconds of game time
    Conditions
    Actions
        Set Camera_Point = (Position of Hero)
        Set Camera_Point2 = (Camera_Point offset by 400.00 towards (Facing of Hero) degrees)
        Set Camera_Point3 = (Camera_Point offset by 70.00 towards (Facing of Hero) degrees)
        Custom script:   set udg_Camera_Height = GetLocationZ(udg_Camera_Point)
        -------- ------ --------
        Custom script:   set udg_Camera_PointCameraHeight = GetLocationZ(udg_Camera_Point)
        Custom script:   set udg_Camera_PointCameraHeight2 = GetLocationZ(udg_Camera_Point3)
        -------- ------ --------
        Set Camera_count_Height = (Camera_PointCameraHeight2 - Camera_PointCameraHeight)
        Set Camera_count_SloppySide = (Square root((4900.00 + (Camera_count_Height x Camera_count_Height))))
        Set Camera_count_Sine = (Camera_count_Height / Camera_count_SloppySide)
        Set Camera_count_Angle = (Asin(Camera_count_Sine))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Camera_count_Angle Greater than or equal to 5.00
            Then - Actions
                Set Camera_count_Angle = (Camera_count_Angle - 5.00)
            Else - Actions
                Set Camera_count_Angle = (Camera_count_Angle + 355.00)
        -------- ------ --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Camera_count_Angle Less than or equal to 45.00
                Camera_count_Height Greater than 0.00
            Then - Actions
                Set Camera_count_Angle = (360.00 - Camera_count_Angle)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Camera_count_Angle Greater than 350.00
            Then - Actions
                Set Camera_count_Angle = 350.00
            Else - Actions
        Camera - Apply Camera Unit <gen> for Player 1 (Red) over 0.00 seconds
        Camera - Set Player 1 (Red)'s camera Rotation to (Facing of Hero) over 0.00 seconds
        Camera - Pan camera for Player 1 (Red) to Camera_Point2 with height 25.00 above the terrain over 0.00 seconds
        Camera - Set Player 1 (Red)'s camera Angle of attack to Camera_count_Angle over 0.00 seconds
        Camera - Set Player 1 (Red)'s camera Height Offset to (-25.00 + (5.00 x (Camera_Height / 128.00))) over 0.00 seconds
        Custom script:   call RemoveLocation(udg_Camera_Point)
        Custom script:   call RemoveLocation(udg_Camera_Point2)
        Custom script:   call RemoveLocation(udg_Camera_Point3)
Thx be4...
 

Fluffball

Well-Known Member
Reaction score
35
The Camera Height is the distance from the ground, and i think Camera Z is a co-ordinate.
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
Distance from the ground means, well, vertical distance from the ground to the camera.

Z-Coordinate means... the Z-Coordinate, counted from 0, which is the lowest cliff level (I think) else counted from cliff level 0.

2wcpcec.jpg


See the image?
Z-Coordinate is like the first one, Distance from the Ground is like the second one.
That is if the definitions are correct though....
 

xxxtrickyxxx

(o Y o)
Reaction score
64
a huge problem with the height camera is it will never be exact. It will always be off the higher your terrain is the worse it will get. A way around this is using a completely flat map and triggering terrain deformations to make your elevation but can be difficult to get it how you want. Also, cliffs and plateues will not work with the camera as they actually have invisible ground that extends quite a large distance past its cliff peak which causes the height increase to rise as you approach a cliff.
 

R@i_no_Wyrm

New Member
Reaction score
43
is there any possible solution for the matter? Like the camera height adjustment formula compared to the terrain height...
 
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