actually i suppose it would be more naturally to save a units attributes inside the unit itself instead of a global hashtable. using abilities might not be the perfect way but i think a "real" programmer would save data about an object inside the object instead of using a global hashtable to save the data of hundreds of units by their ID.
because i dont need to. actually you have to know that i didnt asked that question in order to fix something or to do it at all just because of curiousity. i am a man who likes to know all of his possibilities. now i got another.
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some