Lol and yeah, I started out by triggering a dota style map from scratch, then a capture the flag map, then a capture the flag/dota style hybrid (That was... interesting. @__@), a king of the hill map, as well as plenty of other maps I've made that have absolutely no heroes, lawl
Finally I got sick of it and decided to start programing a few heroes and seeing what I came up with. xD
btw:
"Added Camouflage its not exactly how you wanted but I don't have time to create it right now. Maybe a little later."
Don't worry about polishing it up xD I need to figure this stuff out so I can learn how to do it on my own in the future. :] Thanks again!
I saw that, and I appreciate it! (+ rep'd for the help) Your really helping me grasp ability creation For the last several years that I have been tooling around with world editor on and off, all I have been focusing on is GUI triggering for game play mechanics on maps that aren't even mine, haha.
I started working on the other abilities, most were easy enough to create, but I hit a roadblock while working on Camouflage.
Like my thread stated, I would like to make it into a no target instant cast AoE buff that lasts just a few seconds, but I'm not quite sure what approach I should take. xD
At first I thought maybe I could use a dummy unit with an invisibility aura that followed the caster around for a short while, but I'm sure there is an easier way.
If you could point me in the right direction as to what approach I should take for this type of ability, that would be great!
This year in school I took a class on Apartheid and History of South Africa, was curious since I saw you're from Pretoria. the cake is not a lie man, not a lie.
My name... I believe it was a friend that came up with it when he didn't like my nick on Counter Strike XD That was like 3 years ago, and I'm still using it for everything XD I have no imagination myself...
For the Starcraft avatar, are you sure it is from there ? :S XD
Didn't know that, and I'm definately not leaving this forum to play Starcraft
Not even sure I'm gonna buy it...
And anyways, this forum has got a Starcraft II sub-forum now too
You don't need a custom editor to check for Locust in GUI. Just create an ability variable named "Locust" and add this custom script to your map initialization:
Trigger:
Custom script: set udg_Locust = 'Aloc'
Then you can just pick the ability on the variable list instead of the drop-down list.
You need to create a function that checks the integer level of the ability and returns a boolean value. Converting a simple "If then else" action using the condition from GUI will show you the code structure.
Thanks I'll try to start with your hero tonight (to be honest I don't want to give mapguy any suggestions because quite frankly I think he's a deuche, but I made a promise to committ to everyones' requests so)
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some