Hm. Did BuffStruct's buffs stack? So you added two buffs of same type onto one unit, the first instance ended, would the 2nd buff stay on D:? I'm guessing not.
Triggers in my map:
- Damage
- AIDS
- Event
- T32
- BuffStructHeader/Footer
- SpellStruct
O_O. Hm. Do heavy amount of comment lines affect processing time (when saving)?
Also - you know if a unit is affected by a negative buff, if you have more than one unit selected, it's icon portrait will be red, will the same happen for BuffStruct?
Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.