Hm. Did BuffStruct's buffs stack? So you added two buffs of same type onto one unit, the first instance ended, would the 2nd buff stay on D:? I'm guessing not.
Triggers in my map:
- Damage
- AIDS
- Event
- T32
- BuffStructHeader/Footer
- SpellStruct
O_O. Hm. Do heavy amount of comment lines affect processing time (when saving)?
Also - you know if a unit is affected by a negative buff, if you have more than one unit selected, it's icon portrait will be red, will the same happen for BuffStruct?
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some