Okay, this is the only problem with your terraining, when you use canopy trees, you put them together like normal trees. That's not good, it creates too much doodads, and the editor won't be able to save. Also, it doesn't look good cause the branches and leaves overlap, which doesn't really happen to real trees. So when you put canopy trees, you should put them separately, one by one, so that it looks more realistic, and the trees don't overlap.
Nope, I've only made buildings that have the pathing of a shop. Nothing wrong with that. Maybe the player properties, try removing the alliance triggers.
Hey there Visitor! If you know any good Cinematographer in WC3 editor,please be kind enough to take the time and PM me their name and/or a way to Contact them , thanks... :thup:
Oh, very easy to trigger actually. You just have to order your dummy unit to cast the base ability it was made from, for simplicity. In other words, you create an ability off storm bolt, you name it Crusher, you change the mana cost to 20, the cooldown to 20 seconds. You just have to add the ability Crusher to your dummy unit, and order it to cast the storm bolt. It's more complicated with the channel ability though, where you can change the base order ID, or something like that.
First off, thank you for your time, and your idea.
I just want to request you edit one of your posts, here, and use the template listed in the original post, found here.
This is just to ensure the ease of reading and consistency in the thread so that anyone reading it can easily browse through.
Again, thank you for your time, and your idea!
H
herrfritz
hey im trying to use the warcraft 3 world editor right now (with a few friends, we are working on entirely remaking all 4 armies) and one of the guys im working on it with wanted to know how you made your blinking strike on your new map. we have been wanting to do that but its not working, and hes been trying to figure it out for about a week and a half already. is there some way you can show us, or help us with it?
dude I'm sorry I ditched the project, I was too "occupied" with Wow, combined with being exhausted by making the classes
I kinda screwed it up cause I made specific systems for the classes (hope you still using them)
if you want, I can rejoin the project, I'm really in the mood for some coding
tbh I kinda grow tired of everything... I don't think I'll continue with the project
sorry dude, but I was never really a mapper, I like making spells once in a while, nothing more
I only do things for fun, not because I have to
I haven't heard from that other guy, so it seems that he left as well :/
And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.