>>That is annoying, and i seems to make the proper use of more than the maximum amount of tiles impossible. There has to be a way around that, since many RPGs use far more than the normal amount of tiles (Twilight ORPG, GOH ORPG, Black Road,...). My question: How to use more than the maximum amount of tiles without messing up existing ones?
I see your question went unanswered. There is a way but it is time consuming. There is a action under Enviroment which allows terrain to be changed. That can be used to give more terrain choices but will only be seen in-game. Hope that helps
okey so its maby better for me to use the one blizzard uses when i convert? That gives me 1 directly or is the other faster?? Since there is really no big problem so just write +1
I have a problem now. A trigger wont remove item in slot 1. I have these lines
call RemoveItem( UnitItemInSlot(u, 1) )
call RemoveItem( UnitItemInSlot(u, 2) )
call RemoveItem( UnitItemInSlot(u, 3) )
call RemoveItem( UnitItemInSlot(u, 4) )
call RemoveItem( UnitItemInSlot(u, 5) )
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some