OK there will be 3 AIs 1 for Assault 1 for medic and 1 for Scout and since each AI will control diffrent classes it doesnt have to be MUI and it will perform better.
That engineer sound niffty
Hey again you posted to your self lucily i suspected so and saw it ok that thing with not detecting through walls will do and i thougt i make 3 AIs for 3 classes thas not MUI but beter to handle and it doesnt have to be MUI since each will only controll 1 Unit so if you like it that way which 3 classes do you want
ok what do you want me to trigger now?? I was thinking that a make an AI for the players thas not human controled so that you can play on you own with 3 or 2 or 1 other bot depending on thr human players
oh yes and when we make it multiplayer we will need much more zombies and diffrent types. We could use the ghoul and aclectolytes modles for more types if you want because they look kinda like zombies to and also make a super strong zombie that the whole team needs to take down
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some