D.V.D
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  • Yeah, the whole IDE work flow doesn't really appeal to me. The process I am using right now consists of writing in vim (a terminal text editor) and then compiling via a Makefile. It's way better in my opinion than an IDE, they're too bloated.
    You should really look into really developing skill in the Command Prompt. And maybe use Cygwin, a *nix like terminal for Windows.
    Then for the movment, you use:

    JASS:
    
    // This is meant to happen periodically:
    call position.add(velocity)
    // The above will add the velocity to the position, making it move.
    
    // Then:
    call SetUnitX(YourUnit,position.x)
    call SetUnitY(YourUnit,position.y)
    // The above will move the actual unit.


    I hope that helps...

    You can ask more questions if you want, it might just take me time to answer.
    For the velocity vector, you must set up the direction you want the projectile/unit to head. To do that, do something like this:

    JASS:
    // For 2D movement (not including z height):
    set velocity = vector.create(0.00,0.00,0.00)
    
    set velocity.x = Cos(Angle) * SpeedPerInterval
    set velocity.y = Sin(Angle) * SpeedPerInterval
    
    // For 3D movement:
    set velocity = vector.create(0.00,0.00,0.00)
    
    set velocity.x = Sin(Pitch) * Cos(Angle) * SpeedPerInterval
    set velocity.y = Sin(Pitch) * Sin(Angle) * SpeedPerInterval
    set velocity.z = Cos(Pitch) * SpeedPerInterval


    That should give the movement per interval for a projectile or unit or something.

    Pitch is the angle including z height.

    Angle is in radians.
    Heya,

    I'm pretty swamped with work at the moment, so I probably wont have time for a full crash course in vectors, but I'll try to explain it as simply as I can.

    Basically vectors are just a set of 3D coordinates that correspond to a location on the map.

    The vector struct has an x, y and z member (referring to the respective coordinates of a point on the map).

    Basically, for movement, you should have a:

    - position vector
    - velocity vector
    - acceleration vector (only needed for vectors that change speed depending on different factors)

    The position vector is the current position of a unit.

    The velocity vector is what is added to the unit's position every interval to make it move.

    The acceleration vector may contain constraints such as gravity, friction and air density (I don't think you want to mess with these).

    So to create the position vector, do something like:

    JASS:
    
    local vector position = vector.create(GetUnitX(Unit),GetUnitY(Unit),50.00)
    I've got about 700 threads, so "your thread" isn't helpful at all.

    Look in the TESH Folder in your newgen files. There should be a folder in it called Scripts or Jass or something; I've forgotten.

    Make a text file with the functions you want highlighted.
    Yes but which functions in that system do what? I cna't figure out what the functions do so I can't set the view.
    Whoops. Second is supposed to be false, anywho, it doesn't fire. At all. (Yes, I tested.) So far, none of my actions (for clicks L or R) fire.

    Do you have MSN/AIM/w/e?

    Oh, one more thing, when my window (the picture) updates, its size gets screwed up >_>
    Wait. Everything is fixed EXCEPT for the fact that my clicks aren't working. I've looked through the demo and added actions exactly like it's done in the demo, but they still aren't firing.
    >Camera

    Copied exactly.

    >Models

    The ones on the Demo map don't show up either.

    Let me make this clear, the buttons show up on the game when I loop the show function, but not when I only use show once (like is done with the demo). Except, it is never locked to my camera. It shows up either a bit lower on the screen (scroll down a little).

    OR it's shown on the bottom left corner of the map.
    If you're saying 'B000' doesn't exist, then you obviously haven't checked >_>

    If they must be tree destructables, then how come there aren't any in the demo.

    As I said, I directly copied from the demo. Save for CreateInterface.
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  • Varine Varine:
    I ordered like five blocks for 15 dollars. They're just little aluminum blocks with holes drilled into them
  • Varine Varine:
    They are pretty much disposable. I have shitty nozzles though, and I don't think these were designed for how hot I've run them
  • Varine Varine:
    I tried to extract it but the thing is pretty stuck. Idk what else I can use this for
  • Varine Varine:
    I'll throw it into my scrap stuff box, I'm sure can be used for something
  • Varine Varine:
    I have spare parts for like, everything BUT that block lol. Oh well, I'll print this shit next week I guess. Hopefully it fits
  • Varine Varine:
    I see that, despite your insistence to the contrary, we are becoming a recipe website
  • Varine Varine:
    Which is unique I guess.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air

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