Hey Kenny, i noticed you used vector in your projectile system so I tried looking through your code and the example given in the vector system map but I can't seem to figure out how you use it to move a unit. Can you please help me out?
Can you make Projectile's ignore cliff's and height differences and act as a normal 2D projectile that was triggered badly. Basically remove vertical collision from them?
And is it possible to remove the automatic Z facing from an arcing missile?
It was when I set attack cooldown to 0.00 and backswings to 0.00, and projectile speed to like 500. I ordered an attack. The missiles would arc, but as soon as I moved the target, they would go back lower. Strange.
And I mean't like.... rather tahn an arrow for example face the same flat facing on the entire parabola, will it face the direction of the parabola so eventually it will face down or something.
I think Warcraft when it has an arc, it just goes back to default Z if the target moves a bit. I played around with missiles in Wc3 and that's how they work. Also, if you were to put homing missiles on, you'd have to figure out stuff like if they should be able to be dodged like normal (well, I would, eg Storm Bolt and Blink).
Hmm.... SetUnitLookAt()? What for? And do missile on parabola straight or face curved? (Dunno how explain?)
By the way, 2:55 PM and you are on. GAH. HATE SCHOOL. SO HOT.
Mmm I think it'd be the same.
Problem is array members of a struct require an extra multiplication and stuff, otherwise a struct member + unit index is always faster than a hashtable read (~45% diff between just hashtable read for [handle id, 0] and getunituserdata fyi).
Hashtables are pretty fast. Lol. I imagine the non-hashtable may be faster here though. Hard to say. (Don't quote me. XD)
The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.