Siretu
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  • I can't remember the exact address, but I think it started with http://. Not quite sure, though. But I gotta sleep, so I can't talk about this anymore. ;p
    But you'll make a GUI application for creating those anyway, so it doesn't matter for the non-programmers. :)

    > trust me
    Okay.
    by the way:
    Doing that, you can also put in custom commands. You can eventually implement a new programming language.


    add room: Entrance (You enter a long corridor with many tall columns. It is cold. A great door can be found at the end of the corridor.)
    end of corridor: go to Main Hall

    add room: Main Hall (You see a table. There is bread and stuff.)
    back to corridor: go to Entrance
    eat: evoke Eat Bread

    add event: Eat Bread (The bread tastes good and fresh. You eat more until you find out it has been poisoned. You're dead.)
    kill Player
    possibly. I might have multiple IOs. Sockets are simple IOs in ruby, too, so it's quite easy to implement.

    about rooms:

    do something like


    add room: "NAME"
    north: "NAME2"

    add room: "NAME2"
    south: "NAME2"
    The thing is just that my Engine is REALLY vague. It is really just the carcass, while yours holds the game logic. That means mine is much more flexible, but most of the stuff has to be programmed by the actual game programmer. It's quite much just a really cool API right now. That has lots of advantages and disadvantages. I think I'll also program a real "Engine" that uses this API as a base and then restricts the use to real Adventures...
    Event based coding (a little bit like in WC3), skills [skill with levels and stuff], skilltypes [like the firebolt or the avatar skills], skill modes [activated/passive/cast], attributes [a unit's strength/agility], attribute types [like strength, agility,...], doors*, traps, chests*, items*, multiple players*, creature types* [knight, soldier, goblin warrior], creatures* [the actual soldier], heroes*, controller based command line interface* [eg 'chat hi' will evoke the "chat" controller's .action( 'hi' ), while 'chat' 'hi' will first go to the chat controller, evoke current.action( 'hi' )], same controller based rendering* [the chat controller will have a .render method that prints a chat log, the inventory controller's .render method will draw a list of items, and so on. )

    things with * are incomplete, not started yet (but there, like ghost classes) or bugged.
    I got your name right? WOOHOO! I Sherlock when big.

    I dunno why you're using files like that as editor files, IMO making just regular python files could be kewl. I'd prolly like something like this. And see those command things? No editing the engine after you've recoded the engine to go through a list of commands instead of a hardcoded set of if statements. x)

    Oh, and I think having "go north/south/whatever" would be kewler than "north/south/whatever", as it'd make more sense (at least to me ^_^).
    comprendre
    je ne comprends pas
    I don't understand

    = )

    Phew, hardly readable.
    I'd love to see dialogs. Combat isn't that important in a true adventure. Much more important would be user interaction.
    I'm currently writing an engine myself in ruby. 800 lines right now. Already working 3 (2 on the current version) days on it.
    I think you could make it a bit better before posting it on TH, Erik. x) E.g. make people able to add their own actions (actions being stuff like "north", "get"), and similarly remove the default ones if they want. And I think the interface for making rooms is pretty ugly. ;s E.g. the "#" seems pretty unnecessary, an empty list or just leaving that out entirely would do better IMO. :)
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  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/

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