I have been struggling with getting my SLI to work.
| i7-2770k 3.5gHz | ASUS P8Z68-V Pro | 2x4gb Kingston Hyper X | PoV Nvidia GTX 550 Ti 1gb | Gigabyte Nvidia GTX 550 Ti 1gb | Cougar 750watt PSU | Windows 7 Enterprise |
The VGA cards are:
Connected via SLI link...
I got a bunch of variables.
Not all of them will be used per instance of the trigger
Is it better to initialize their values even if they might not be used?
Rather set them only if they will be used?
The variables I am referring to are all integers...
This is an easy one, but for the life of me I can't remember how to do it
What method do I use in-order the check if a given integer is even or odd?
It would be used for some If Statements
Much appreciated Thanks!
I got 3 shops.
They all Copies of each other. Different names, different items.
2 of the 3 work fine.
The third displays no items, nor does it select a nearby patron.
Owning player of all 3 is neutral passive.
Got any idea why?
Can't work out this pattern. I can see it but not formulate it. Please help
Values are set per level per spell level ie 4/4/3/3/2 means at this level, 4 x Level 1 spells, 4x Level 2 spells, 3x level 3 spells etc
they are going to be saved into a struct but you dont need to...
I have made multiboards display the players hero stats etc, and when called upon how can I show only the trigger player's board to only that player.
Player 1 uses "show multiboard ability" , player1 board gets shown to player1
Player 2 uses "show multiboard ability" ...
I got a problem... 8mb map limit isn't working too well for me...
I need to reduce the size of the imported files I'm using. I have found a few things online but are useless.
1 promising thing was the BLPPaletter but for some reason it doesn't recognize .blp 's on my...
This problem is messed up by my standards.
In my spawn script a hero i created and a bunch of struct variables are set to certain criteria depending on the hero choice.
BJDebug shows me that the variables have a value but right after its finished running all variables become...
I having troubles with only a few skins which don't appear in or out of game.
I know I'm doing it "right" because all the other skins I have used have had no problems. Some show in and out of game and other only in game.
I think perhaps the file paths are the problem here...
Can I have to different multiboards open at one time?
As it is, creating the new 1 destroys the current and upon destroying the new 1 I have to recreate the older.
Is there a way around this?
Reason of use: Stats etc Displayed on 1 and Inventory is opened and closed using...
Ok, the desired effect of this spell is to:
Pause Trigger Unit
Lock camera for owning player to unit
Disable control for player
Start Timer for 6 sec
Upon Timer end it is meant to:
Set Unit HP to 100%...
Here at the school, where I work in the IT department, we are running a ethernet wireless network which is connected to all the 50 odd MAC notebooks that are utilized by the teachers and students.
We have had a few issues with securing the WEP password from personal computers as...
Just starting out with jass and was going good until this lightning effect won't change color or destroy. I assume I'm setting the variable incorrectly. Could someone correct me please?
scope HealingBolt initializer Cast
function Missile takes location l, location ll returns...
I want to load unit handles into a hashtable for the spawning trigger at the beginning so that when players choose race and class I can load hashtable value of race of class and spawn that unit instead of a pile of If/Then/Else 's.
There's 77 combinations so I want to try avoid...
Why is it that when I try load "unit pools" or "trackable" values into a hahtable my WE just crashes.
I selected these out of pure interest to see what they are but when the drop drop menus are ment to appear the WE dies.
Any reason for this?
And its the lastest new gen...