Now it's set up like this, and the effect still doesn't show. It's being destroyed too soon I think, as it works if I remove the destroy last special effect. I can upload map if wanted.
For each (Integer A) from 1 to 4, do (Actions)
Loop - Actions
Set B_loc = ((Target point of...
For each (Integer A) from 1 to 4, do (Actions)
Loop - Actions
Set B_loc = ((Target point of ability being cast) offset by (100.00 + (25.00 x (Real((Level of |cffffcc00Z|r Navn for (Triggering unit)))))) towards RealAngle degrees)
Special Effect - Create a special effect...
With the trigger in my last post it doesn't shoow - however, if I remove the destroy last effect trigger, it shows, like this:
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Set B_loc = ((Target point of ability being cast) offset by (100.00 + (25.00 x...
Set RealAngle = 45.00
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Set B_loc = ((Target point of ability being cast) offset by (100.00 + (25.00 x (Real((Level of |cffffcc00Z|r Navn for (Triggering unit)))))) towards RealAngle degrees)
Special Effect -...
Was this the correct way to go? The spell effects are working properly atleast. Thank you very much for your help btw =)
Untitled Trigger 001 Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to |cffffcc00Z|r Navn...
Untitled Trigger 001 Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to |cffffcc00Z|r Navn
Actions
Set B_loc = (Target point of ability being cast)
If (All Conditions are True) then do (Then Actions)...
I'm playing around with triggers creating a spell here, but after I use the spell ing and some time (seconds) passes a massive lag starts, and I can't figure it out.. Another thing is that, if I don't use the spell at lvl 1 before leveling it up it fails to trigger the damage. It's probably not...
I tried copying the same model with no effect, but I'll just do the spawn thing after 1 second in game. I haven't seen any errors with the respawn yet.
Hello, I was wondering about a couple of things.
When you usually place creeps on a map they appear as an orange dot if the total level of creeps in that spot is above 10 level together, and a red dot when 20 levels etc.. I've seen this being disabled (in a lack of better words), and just...
So I've got this (again sorry for not being able to draw the remaining lines myself :S...):
ShockWave Init
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shockwave
Actions
Set SW_Caster = (Triggering...
I tried some of your stuff Furberg, but I didn't figure everything out..
This almost makes some sense.
ShockWave Init
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shockwave
Actions
Set SW_Caster = (Triggering...
Okey, so I want my "Rexxar" to cast a shockwave that deals 50 (x lvl of ability) + 0.25 of str of hero, but I'm having trouble setting a point where the damage is done.
ShockWave
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast)...
Okey, so I have this custom script for creep revival. It works, although I want it to have a "(Triggering unit) is summoned equals to false", because everything becomes chaos when summoned creeps die. Now, the only problem is that I have somewhat no idea how to do that. I've tried typing the...
It certainly works as a perfect solution. Thank you! :-)
I do have one more thing I could trouble you guys with:
How do I get a scroll of town portal to be able to target structures? Use Dota as an example. To be able to target structures only. It seems to say "only town halls", and it doesn't...
Srry for dobbelpost, but...
http://www.thehelper.net/forums/showthread.php?t=23952&p=178548
Here is the same (i think) item combiner, but anyways I need a way to export it into my map.. Making a new trigger, converting to custom and pasting doesn't work atleast.