You'll need to set your unit vision height to 0 (for some units it's set to 1 or 4)
Unit - Vision Height 0
This will allow the sight blockers to work.
Also if you use
Camera - Set the camera bounds for (Players on team 1) to Custom Region (Do adjust the minimap)
so long as you...
I want to make Creep hidden or invisible, like a tile or unbuildable terrain however I cant just simple use the no build pathing (Joy).
The reason for this is to allow yourself to be able able to build on ramps you have to do some funny stuff that means you need to uncheck the no build...
Just because I like to be a fuss pot.
Can we have a sub form for member map projects.
As resources more implies that it's a area for useful things like tutorials, Libraries and Mods.
And when maps get popular we'll loose the resources under a flood of member projects :)
This is not going to make you happy.
But once this happens your map is corrupt and wont upload.
I got this when I made a map before the first patch then after 1.02 it just failed to upload anymore.
Really really annoying but all i got form blizzard on the issue was "can you upload a...
http://www.thehelper.net/forums/showthread.php?t=154671
Follow this (using something like the flame turret as a base) then you will want to change the model.
Also you will want to create a duplicate attack of your desired type.
Ok I've looked through alot of threads and I've not seen a clear one that can explain how to add Dependencies to an existing map without:
- It destroying units you have created for it;
- Not letting you edit or create new units.
So a quick request to help us silly sods who can't quite...
I'm actually not to sure how to do this but I'm pretty sure the problem is with the nukes.
Again this is theroy and I could be completely wrong.
However it seems like the nuke your trying to summon doesn't exist.
This would only happen if the ability is not linked properly to the...
There probably is a trigger but the normal solution is to put them on another team allied with you can not your target.
Then switch them back each round
All units have a range that they can attack with, I believe you can trigger the AI to check it and then create a temp region or aura and to then attack a random target or closest target within that region/aura.
Note using the above it doesn't check if they are in the region still.
Personally I'd suggest you create an array of units created and when they are created add them to the array, this way you can find the counter for the array and kill the last 3 much easier and without using Unit Groups...
I thought of that but it might lead to the problem of people all trying to be on the same team.
So maybe have a have a option do you want to be on a team with.
"Don't care", "Player 1,2,3,4,5,6,7,8,9,10..."
It's a bit more complex but allows friends to play together.
Most people just use google :P
"pi to 100 digits"
3.1415926535 8979323846 2643383279 5028841971 6939937510 5820974944 5923078164 0628620899 8628034825 3421170679
Alternatively you can just use the formulae for pi if you can find one that suits your needs.
However i'd love a library...
I don't know what the command would be but by blocked do you mean units or a doodad?
Because if your using a doodad you might want to put it on the hostile team and then they should auto attack it.
If you means units then you want to check if the unit is within attack range then if it...
You have a few options
a) give them a mover
b) use the model and give it to a unit (much easier)
http://www.thehelper.net/forums/showthread.php?t=154671
If you copy this tutorial then replace the model with a structures it should act like a marine but look like a structure.