Just noticed that your Banish spell uses a Doom buff... Is this intentional or was left like that by mistake?
EDIT: Btw, just wanted to tell you that I recently realized the power of all your resources. They're just amazing, gj. :)
Not possible otherwise.
Besides, the normal PolledWait()/TriggerSleepAction() has a minimum wait value of around 0.20, so even if you specify to wait for 0.04 seconds, it won't wait for that short. The periodic trigger/timer is the most accurate.
Okay, just wanted to inform myself. :P
Btw, would it be possible to add multiple callback functions on one timer? Like:
private function Init takes nothing returns nothing
local timer tim = CreateTimer()
local trigger trig = CreateTrigger()
call...
> I don't know about calling it for one player, however.
You mean it should be better to do something like:
local integer r = 255
local integer g = 255
// blabla
if GetLocalPlayer() == GetOwningPlayer(cast) then
call SetUnitVertexColor(fir, r, g, 255, 255)...
Would this cause a desync? (I know there aren't any handles but still...)
if GetLocalPlayer() == GetOwningPlayer(cast) then
call SetUnitVertexColor(fir, 0, 0, 255, 255)
endif
Hell no, not another one...
You people should start making indexing systems for personal use, not public.
Btw, the registering interface is bad in my opinion. It would be more user friendly as a simple function call (it should get inlined anyway) instead of the current struct usage.
AutoIndex can use a hashtable instead of UnitUserData and thus they won't interfere with each other.
Speaking of popularity, now I see that you're a system maker so, yeah, it has been said above - AutoIndex is more popular at wc3c.net and AIDS is popular here. As a sys maker you'll have to make...
Systems should not be chosen by their popularity among some websites but by their usefulness to you. If you feel AIDS is what you need, go ahead and use AIDS. The same applies for the other sys.
Just search for GetLocalPlayer() anywhere in your triggers (check every line of code). If you have it, post the specific trigger which contains it here.
It took me quite a while to figure out what you meant by "evolving" and "devolving" but after seeing your example it became clear... Neat idea, will probably test it if I have free time.
You can always try that (your first question) but I'm wondering whether or not it should be typecasted to integer. Something like:
call BJDebugMsg(I2S(integer(this)))
> Look at every DotA Hero, and see if Hunter's Prey is there.
You really think I haven't played enough dota? http://www.playdota.com/heroes/troll-warlord Look down for Fervor.