does the action unitgroup - pick units of type
1) pick dead units or dead heroes?
2) pick units that you have hiden by the unit - hide/unhide unit action?
Hello i need some help to make a trigger for spawn points via triggers. and store them in point varriables
My problem:
I got a moving spawn point(a unit with a model fo a flag) that moves every 30 seconds.
I got 2 teams, with a random amount of units between 1-6 untis. (based on how many...
it doesn't rly help, since aslong as the actually window isn't the window above all the others, it still pasues when you select another program (its the same effect as tabing down)
so there realy isn't any way to "bypass" this? <.<
some games as some visual novels and wc3(single player) pasues when you tab down.
is there anyway you can make a program "think" that you always have it as your active window?
there where a chain heal thread up for not a long time ago, they simple solves it by using a dummy to cast a negative healing wave with -0.01 damage and then detect if a unit takes damage of that dummy, use custom heal etc etc.
Edit here is the thread...
well i haven't been able to log into msn messanger for like 3-4 month since the latest uppdate...
Anyone have/had the same problem?
Anyone have the solution to this? since the msn help forums are being emo and wont even reply to my threads...
he/she we is bugged and doesn't support hashtables?^^
just a guess... atleast i have that problem
i use the normal editor and still have that problem...
as the same way you incress w/e ability via triggers...
As example:
Unit - Set level of Starfall(inspelbook) to 2 for Triggering unit
will incress level of starfall in a spellbook to 2
Unit - Set level of Starfall(notspelbook) to 2 for Triggering unit
will incress level of starfall...
cant you just maek it a critical strike? since 2 hits is pretty mcuh as dubbel damage?
Also if it is a range hero... you can use orb of slow with the searing arrow in it.