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    Green command bar Problem (Need fix)

    This is my friend map and he asked me for help. His problem is when playing the map, the command bar become green as picture below. I have no idea why this happen. +rep to any helpful reply. Thank you
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    Snippet ForLoopHelper

    I'm rather newbie (better say stupid) with these snippets but how do you know it's 12% faster ? I think using If/then/else and using more function will make it slower doesn't it ? Will be pleased for answering :)
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    Skill triggers

    Nope, you can't double metaphosis on hero. Give ability to hero (Item ability + attack speed) Only bump once a day is enough. I believe that the post will not go to page 2 within a day.
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    Issues while using normal wc3 AI in custom maps

    AI (is very sensitive) will not work efficiently if 1. You make it not able to create hero. Eventhough you give it hero, AI still not work. You will have to allow them to create hero themselves. Also, must be melee hero. 2. Change object editor (which AI need to be run) I don't say...
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    Hashtables and Memory Leaks

    That's the main reason. I agree that using GUI is not suitable with real. Location is really better here. Thank Romek, again. >_<
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    Hashtables and Memory Leaks

    LoL thank though. Anyway may I have your reason (Romek Reason)? I have my own reason that real will not leak. I believe Romek have better and there maybe sth I should learn.
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    Hashtables and Memory Leaks

    Definitely NOT (It ruins my trigger as well, seems that location isn't exist). Anyway I have changed save location to save real(LocX and LocY) instead and it works efficiently. (I don't really care much about leak but this force me to use real :P) This may explain the reason why. Believe...
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    Hashtables and Memory Leaks

    I believe "Location Hashtable" is bug and cannot be used. Use GetLocationX and GetLocationY (It's jass) which will return real then save real in hashtable. In other trigger, use Location(Load...., Load.....) Real is not leak and will make trigger run faster.
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    Barrage

    What is penguin sqeak ?? --" something like critical strike or stun or what ? Some ability will not stack with others. Also Default siege tank attack is Instant. (I don't think this will solve problem but try it)
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    Barrage

    Very Strange and stupid like HydraRancher said. Can I have all your hero ability ? Would be great if include attack data.
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    Ending a spree

    If you're looking for system, I would recommend you to look at hive http://www.hiveworkshop.com/forums/spells-569/streak-system-v2-1-new-153220/?prev=search%3Dkilling%2520system%26d%3Dlist%26r%3D20 I don't mean that system here is bad but there are always moderator commends at hive so you can...
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    Fortress Survival

    I think do like Weep said, give wall attack ability or immolation. It will attract the monster nearby.
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    Divine Shield and Spell book Problem

    That's spell book in "item" problem. I believe there's no solution to fix it except you use other system. Not only divine shield but every ability will result as that problem.
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    Rage

    Thank for the information >_<
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    Rage

    I've never seen this before. Not in jasscraft and WE. Do you use JNGP ?
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    Events Request

    For event. Event - What ever you want Condition - None Action -Set Point to Whatever you want -Create Strong Unit At Point -Order Last Created Unit to move-attacking, patrol, attack, spell what ever you want -Custom Script: Call RemoveLocation (udg_Point) -create countdown timer 5 min...
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    Two Questions - Arc, and Shockwave Attack.

    For First Question: Using Sin Function. (Use only 0 to 180 which give you positive number) It will return number like half circle For Second Question: Still in confused, I've test your map (You should say that it's holy tower) I think it work well. PS: I really love your map.
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    Rage

    Then there is two event: Get Hit, Hit It would not be possible in GUI or Jass (Not sure in vJass or cJass)
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    Multiboard crashing my map?

    I think the problem come from "Custom script: call DestroyTrigger(gg_trg_AMCreation) " Destroy trigger sometimes cause error. Anyway, You don't even have "event". How is that possible to run this trigger or cause error ? --"
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    2 different spells -> same cooldown?

    For spell (Very risky and work by chance): Having same Order ID (Work like a hell, not recommend) For attack: Remove attack ability (Not sure how to do but someone can do that) later give it back.
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