I voted for Geyser
-Sparking sword doesn't go to where you wanted it to
-Had to read the tooltip a lot, and I still don't know what it did exactly
-Sparking sword had better graphics imo, ground thingies looked out of place on geyser
-Geyser had a better mechanic imo
Why not just use PUI by cohadar? It does what you are trying to do, but covers things like units being removed, and works perfectly.
You just do Custom Script: GetUnitIndex(unit) to get a units "unique custom value"
Doom acts like a super silence (works on some passives and stuff), so you can use it if thats what you want, but you probably want normal silence.
Soulburn is good, if you want it to be blocked by spellshield (if you have that type of ability in your map)
Post the trigger here and we can help you with it.
Seriously, it is much better to make your own stuff. I remember when I was making a hero arena, and I had to make my own duel system. It was hard (my first major triggering feat), but i finally managed to do it, and I learned a lot.
Okay, this isn't the most efficent way to do it, but it is the easiest to understand/modify (I hope)
Basically, you detect when a player does something that would add to their score (kills a hero, gets an artifact, ect), and add it to a global array. Then you calculate hte mvp by adding up...
I am currently working on a hero arena: Tournament of Champions.
General Info
This will not be your standard bnet hero (crappy tooltips, tons of blizzard spells, huge imba characters). The heroes will not be extremely powerful either: No 3k damage crits, insta kill ults, or 8000 hp level 3...
I'm trying to import the following ability into my map, tripwire:
http://hiveworkshop.com/resources_new/spells/938/
I am following the the import directions, and it says to copy this jass into the header of my map, but when i try to save with that info in there, it crashes my map. Am I...