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  1. akuzaid93

    can this jquery code be simplified?

    $(document).ready(function(){ $(".showpost").css({"color":"#333333","background":"#ffffff"}); $(".showpost").click(function(){ $(".posts").fadeIn(); $(".about").css({"display":"none"}); $(".message").css({"display":"none"}); $(".buddies").css({"display":"none"})...
  2. akuzaid93

    Saving hero & skills into a variable

    I can't find such action. You cannot learn an ability through triggers. but I'm not 100% sure.
  3. akuzaid93

    Skill error

    try removing the Action - Remove DummyFerdo to check if it really can cast the ability.
  4. akuzaid93

    Multiple Events

    It'll run if ANY of the [Event] happens.
  5. akuzaid93

    Streak System Problem... ?

    I learnt it from someone in this forum. it's just a name so it can be changed anytime. :D
  6. akuzaid93

    Streak System Problem... ?

    why not doing it by this way? Create an array variable. TempInt[playernumber] when a hero dies, add 1 to TempInt[payer number of owner of killing unit] and set Tempint[player number of triggering unit]. i bet you can think of the rest. :D
  7. akuzaid93

    [Unsolved] Question Regarding Loop Actions

    Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Picked unit) belongs to an enemy of Player 1 (Red)) Equal to...
  8. akuzaid93

    My Passive..

    Augmented Attack Activator Events Unit - A unit Learns a skill Conditions (Learned Hero Skill) Equal to Augmented Attack Actions Trigger - Run Augmented Attack <gen> (ignoring conditions) Trigger - Turn off (This trigger) Augmented Attack Events...
  9. akuzaid93

    My Passive..

    i've recreated the skill and it works good except for Lightning Pulse(don't know where I went wrong). the idea is create another three abilities based on soulburn and for each one, set the buff to Acidity Bomb, Fire Strike and Lightning Pulse, set the level to one. every x seconds, create one...
  10. akuzaid93

    My Passive..

    what's the trigger? can you clarify it? I'm looking at it but can't find which one is for that ability.
  11. akuzaid93

    DotA Item System

    it is possible I believe, but it might be more complicated then it should be.
  12. akuzaid93

    Trade System, Only Gold should be sent

    it is possible if you use message. trigger it.
  13. akuzaid93

    DotA Item System

    okay, I agree with that. but having to much lines in one trigger will make your computer slower. but still, he must use when item acquires item of type bla bla. so my suggestion will works.
  14. akuzaid93

    can unit with Locust buys item?

    so if i make a trigger like this, Untitled Trigger 002 Events Unit - A unit Acquires an item Conditions (Triggering unit) Equal to AR_Dummy[0] Actions Item - Remove (Item being manipulated) Item - Create (Item-type of (Item being manipulated)) at...
  15. akuzaid93

    DotA Item System

    what do you mean? i dont see any other way than to make If/Then/Else for every item(s).
  16. akuzaid93

    can unit with Locust buys item?

    Seems to impossible to me.
  17. akuzaid93

    Leaderboard with 2 Values?

    i believe you can do that. the problem is you cannot set the value to to integer. what i can think is to place the other integer right after a player name. it may looks very ugly. but Multiboard is much better.
  18. akuzaid93

    DotA Item System

    The recipe should be automatically used and can be perished. Nothing less nothing more.
  19. akuzaid93

    Message that shows life

    use an integer variable. before displaying the message, set that variable (ie, TempLife) to real life of picked unit. so it should be, this is my trigger to show movement speed, Actions Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions) Loop -...
  20. akuzaid93

    change item classification

    if i [Use automatically when acquired] will the event A unit acquires an item still works? the item is permanent and perishable.